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Damage Calculator
This nifty damage calculator is devised by Kwang Chin, who has been kind enough to provide us with this to share with all fellow Maplers. The calculations are used from this very page; and you must have Javascript enabled in order to use the calculator.
All Classes:
One Handed Sword
One Handed Axe
One Handed Blunt Weapon
Two Handed Sword
Two Handed Axe
Two Handed Blunt Weapon
Spear
Polearm

Non-thieves:
Dagger

Thieves:
Dagger & Throwing Stars

Archers
Bow
Crossbow

Magicians:
Any Weapon

Stats:
STR:
DEX:
LUK:
Weapon Attack:
Magic Attack:
Spell Magic Attack:
Skill Mastery: %     * Mastery equals to 10% if no mastery skill

 

Minimum Damage: 0
Maximum Damage: 0

Damage Calculations

Max damage:
All Classes:
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack

Non-thieves:
Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack

Thieves:
Dagger & Throwing Stars - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack

Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack

Magicians:
Any Weapon: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack

Min Damage:
All Classes:
One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Non-thieves:
Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Thieves:
Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack

Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]

Archers:
Bow - (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack

Magicians:
Any Weapon: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery

Note: Skill Mastery's percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1

- Sourced from A Drop of Maple
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