Damage Calculator
This nifty damage calculator is devised by Kwang Chin, who has been kind enough to provide us with this to share with all fellow Maplers. The calculations are used from this very page; and you must have Javascript enabled in order to use the calculator.
This nifty damage calculator is devised by Kwang Chin, who has been kind enough to provide us with this to share with all fellow Maplers. The calculations are used from this very page; and you must have Javascript enabled in order to use the calculator.
Damage Calculations
Max damage:
All Classes:
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Non-thieves:
Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack
Thieves:
Dagger & Throwing Stars - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Magicians:
Any Weapon: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack
Min Damage:
All Classes:
One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Non-thieves:
Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Thieves:
Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Archers:
Bow - (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Magicians:
Any Weapon: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Note: Skill Mastery's percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
- Sourced from A Drop of Maple
[Top] Max damage:
All Classes:
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Non-thieves:
Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack
Thieves:
Dagger & Throwing Stars - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Magicians:
Any Weapon: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack
Min Damage:
All Classes:
One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Non-thieves:
Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Thieves:
Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Archers:
Bow - (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Magicians:
Any Weapon: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Note: Skill Mastery's percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
- Sourced from A Drop of Maple
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Best viewed with Mozilla Firefox.
Hidden Street is not affiliated nor an associate with any advertisers on the site.