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Relax |
Master Level: 20 |
Type: Passive |
Description: Recovering even more MP every 10 sec. |
Level 1: Recover additional +2 MP |
Level 2: Recover additional +4 MP |
Level 3: Recover additional +6 MP |
Level 4: Recover additional +8 MP |
Level 5: Recover additional +10 MP |
Level 6: Recover additional +12 MP |
Level 7: Recover additional +14 MP |
Level 8: Recover additional +16 MP |
Level 9: Recover additional +18 MP |
Level 10: Recover additional +20 MP |
Level 11: Recover additional +21 MP |
Level 12: Recover additional +22 MP |
Level 13: Recover additional +23 MP |
Level 14: Recover additional +24 MP |
Level 15: Recover additional +25 MP |
Level 16: Recover additional +26 MP |
Level 17: Recover additional +27 MP |
Level 18: Recover additional +28 MP |
Level 19: Recover additional +29 MP |
Level 20: Recover additional +30 MP |
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Shield Mastery |
Master Level: 20 |
Type: Passive |
Description: Shield Defense increases. However, it does not affect if the character does not equip the shield. |
Level 1: Weapon defense +5% |
Level 2: Weapon defense +10% |
Level 3: Weapon defense +15% |
Level 4: Weapon defense +20% |
Level 5: Weapon defense +25% |
Level 6: Weapon defense +30% |
Level 7: Weapon defense +35% |
Level 8: Weapon defense +40% |
Level 9: Weapon defense +45% |
Level 10: Weapon defense +50% |
Level 11: Weapon defense +55% |
Level 12: Weapon defense +60% |
Level 13: Weapon defense +65% |
Level 14: Weapon defense +70% |
Level 15: Weapon defense +75% |
Level 16: Weapon defense +80% |
Level 17: Weapon defense +85% |
Level 18: Weapon defense +90% |
Level 19: Weapon defense +95% |
Level 20: Weapon defense +100% |
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Combo Attack |
Master Level: 30 |
Type: Active |
Description: You can charge the Combos and when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5. |
Level 1: MP -25; Weapon attack +104% for 100 seconds, max combo counter 3 |
Level 2: MP -25; Weapon attack +108% for 100 seconds, max combo counter 3 |
Level 3: MP -25; Weapon attack +112% for 100 seconds, max combo counter 3 |
Level 4: MP -25; Weapon attack +116% for 100 seconds, max combo counter 3 |
Level 5: MP -25; Weapon attack +120% for 100 seconds, max combo counter 3 |
Level 6: MP -25; Weapon attack +124% for 120 seconds, max combo counter 3 |
Level 7: MP -25; Weapon attack +128% for 120 seconds, max combo counter 3 |
Level 8: MP -25; Weapon attack +132% for 120 seconds, max combo counter 3 |
Level 9: MP -25; Weapon attack +136% for 120 seconds, max combo counter 3 |
Level 10: MP -25; Weapon attack +140% for 120 seconds, max combo counter 3 |
Level 11: MP -30; Weapon attack +144% for 140 seconds, max combo counter 4 |
Level 12: MP -30; Weapon attack +148% for 140 seconds, max combo counter 4 |
Level 13: MP -30; Weapon attack +152% for 140 seconds, max combo counter 4 |
Level 14: MP -30; Weapon attack +156% for 140 seconds, max combo counter 4 |
Level 15: MP -30; Weapon attack +160% for 140 seconds, max combo counter 4 |
Level 16: MP -30; Weapon attack +164% for 160 seconds, max combo counter 4 |
Level 17: MP -30; Weapon attack +168% for 160 seconds, max combo counter 4 |
Level 18: MP -30; Weapon attack +172% for 160 seconds, max combo counter 4 |
Level 19: MP -30; Weapon attack +176% for 160 seconds, max combo counter 4 |
Level 20: MP -30; Weapon attack +180% for 160 seconds, max combo counter 4 |
Level 21: MP -35; Weapon attack +184% for 180 seconds, max combo counter 5 |
Level 22: MP -35; Weapon attack +188% for 180 seconds, max combo counter 5 |
Level 23: MP -35; Weapon attack +192% for 180 seconds, max combo counter 5 |
Level 24: MP -35; Weapon attack +196% for 180 seconds, max combo counter 5 |
Level 25: MP -35; Weapon attack +200% for 180 seconds, max combo counter 5 |
Level 26: MP -35; Weapon attack +204% for 200 seconds, max combo counter 5 |
Level 27: MP -35; Weapon attack +208% for 200 seconds, max combo counter 5 |
Level 28: MP -35; Weapon attack +212% for 200 seconds, max combo counter 5 |
Level 29: MP -35; Weapon attack +216% for 200 seconds, max combo counter 5 |
Level 30: MP -35; Weapon attack +220% for 200 seconds, max combo counter 5 |
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Panic (Sword) |
Master Level: 30 |
Type: Active |
Pre-requisite: Combo Attack Lv. 1 |
Description: Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up. |
Level 1: MP -10; Weapon att. +150% and 32% probability to put it into darkness |
Level 2: MP -10; Weapon att. +171% and 34% probability to put it into darkness |
Level 3: MP -10; Weapon att. +184% and 36% probability to put it into darkness |
Level 4: MP -10; Weapon att. +194% and 38% probability to put it into darkness |
Level 5: MP -10; Weapon att. +203% and 40% probability to put it into darkness |
Level 6: MP -10; Weapon att. +212% and 42% probability to put it into darkness |
Level 7: MP -10; Weapon att. +220% and 44% probability to put it into darkness |
Level 8: MP -10; Weapon att. +228% and 46% probability to put it into darkness |
Level 9: MP -10; Weapon att. +235% and 48% probability to put it into darkness |
Level 10: MP -10; Weapon att. +242% and 50% probability to put it into darkness |
Level 11: MP -17; Weapon att. +248% and 52% probability to put it into darkness |
Level 12: MP -17; Weapon att. +255% and 54% probability to put it into darkness |
Level 13: MP -17; Weapon att. +261% and 56% probability to put it into darkness |
Level 14: MP -17; Weapon att. +267% and 58% probability to put it into darkness |
Level 15: MP -17; Weapon att. +273% and 60% probability to put it into darkness |
Level 16: MP -17; Weapon att. +279% and 62% probability to put it into darkness |
Level 17: MP -17; Weapon att. +285% and 64% probability to put it into darkness |
Level 18: MP -17; Weapon att. +290% and 66% probability to put it into darkness |
Level 19: MP -17; Weapon att. +296% and 68% probability to put it into darkness |
Level 20: MP -17; Weapon att. +301% and 70% probability to put it into darkness |
Level 21: MP -24; Weapon att. +306% and 72% probability to put it into darkness |
Level 22: MP -24; Weapon att. +311% and 74% probability to put it into darkness |
Level 23: MP -24; Weapon att. +316% and 76% probability to put it into darkness |
Level 24: MP -24; Weapon att. +321% and 78% probability to put it into darkness |
Level 25: MP -24; Weapon att. +326% and 80% probability to put it into darkness |
Level 26: MP -24; Weapon att. +331% and 82% probability to put it into darkness |
Level 27: MP -24; Weapon att. +336% and 84% probability to put it into darkness |
Level 28: MP -24; Weapon att. +341% and 86% probability to put it into darkness |
Level 29: MP -24; Weapon att. +345% and 88% probability to put it into darkness |
Level 30: MP -24; Weapon att. +350% and 90% probability to put it into darkness |
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Panic (Axe) |
Master Level: 30 |
Type: Active |
Pre-requisite: Combo Attack Lv. 1 |
Description: Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up. |
Level 1: MP -10; Weapon att. +150% and 32% probability to put it into darkness |
Level 2: MP -10; Weapon att. +171% and 34% probability to put it into darkness |
Level 3: MP -10; Weapon att. +184% and 36% probability to put it into darkness |
Level 4: MP -10; Weapon att. +194% and 38% probability to put it into darkness |
Level 5: MP -10; Weapon att. +203% and 40% probability to put it into darkness |
Level 6: MP -10; Weapon att. +212% and 42% probability to put it into darkness |
Level 7: MP -10; Weapon att. +220% and 44% probability to put it into darkness |
Level 8: MP -10; Weapon att. +228% and 46% probability to put it into darkness |
Level 9: MP -10; Weapon att. +235% and 48% probability to put it into darkness |
Level 10: MP -10; Weapon att. +242% and 50% probability to put it into darkness |
Level 11: MP -17; Weapon att. +248% and 52% probability to put it into darkness |
Level 12: MP -17; Weapon att. +255% and 54% probability to put it into darknes |
Level 13: MP -17; Weapon att. +261% and 56% probability to put it into darknes |
Level 14: MP -17; Weapon att. +267% and 58% probability to put it into darknes |
Level 15: MP -17; Weapon att. +273% and 60% probability to put it into darkness |
Level 16: MP -17; Weapon att. +279% and 62% probability to put it into darkness |
Level 17: MP -17; Weapon att. +285% and 64% probability to put it into darkness |
Level 18: MP -17; Weapon att. +290% and 66% probability to put it into darkness |
Level 19: MP -17; Weapon att. +296% and 68% probability to put it into darkness |
Level 20: MP -17; Weapon att. +301% and 70% probability to put it into darkness |
Level 21: MP -24; Weapon att. +306% and 72% probability to put it into darkness |
Level 22: MP -24; Weapon att. +311% and 74% probability to put it into darkness |
Level 23: MP -24; Weapon att. +316% and 76% probability to put it into darkness |
Level 24: MP -24; Weapon att. +321% and 78% probability to put it into darkness |
Level 25: MP -24; Weapon att. +326% and 80% probability to put it into darkness |
Level 26: MP -24; Weapon att. +331% and 82% probability to put it into darkness |
Level 27: MP -24; Weapon att. +336% and 84% probability to put it into darkness |
Level 28: MP -24; Weapon att. +341% and 86% probability to put it into darkness |
Level 29: MP -24; Weapon att. +345% and 88% probability to put it into darkness |
Level 30: MP -24; Weapon att. +350% and 90% probability to put it into darkness |
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Coma (Sword) |
Master Level: 30 |
Type: Active |
Pre-requisite: Combo Attack Lv. 1 |
Description: Enemy becomes panicked when they get damaged. You can use this skill only
when you equip the sword and your combo should be charged up. |
Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy |
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy |
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy |
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy |
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy |
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy |
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy |
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy |
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy |
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy |
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy |
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy |
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy |
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy |
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy |
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy |
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy |
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy |
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy |
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy |
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy |
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy |
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy |
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy |
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy |
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy |
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy |
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy |
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy |
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy |
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Coma (Axe) |
Master Level: 30 |
Type: Active |
Pre-requisite: Combo Attack Lv. 1 |
Description: Enemy become panic when they get damaged. You can use this skill only
when you equip the axe and your combo should be charged up. |
Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy |
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy |
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy |
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy |
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy |
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy |
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy |
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy |
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy |
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy |
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy |
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy |
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy |
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy |
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy |
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy |
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy |
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy |
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy |
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy |
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy |
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy |
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy |
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy |
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy |
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy |
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy |
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy |
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy |
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy |
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Armor Crush |
Master Level: 20 |
Type: Support |
Pre-requisite: Shout Lv. 3 |
Description: Cancel out enemy's physical defense up skill in a certain rate.
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Level 1: MP -35; 24% probability to nullify enemy's physical defense-up |
Level 2: MP -33; 28% probability to nullify enemy's physical defense-up |
Level 3: MP -31; 32% probability to nullify enemy's physical defense-up |
Level 4: MP -29; 36% probability to nullify enemy's physical defense-up |
Level 5: MP -27; 40% probability to nullify enemy's physical defense-up |
Level 6: MP -25; 44% probability to nullify enemy's physical defense-up |
Level 7: MP -23; 48% probability to nullify enemy's physical defense-up |
Level 8: MP -21; 52% probability to nullify enemy's physical defense-up |
Level 9: MP -19; 56% probability to nullify enemy's physical defense-up |
Level 10: MP -17; 60% probability to nullify enemy's physical defense-up |
Level 11: MP -16; 64% probability to nullify enemy's physical defense-up |
Level 12: MP -15; 68% probability to nullify enemy's physical defense-up |
Level 13: MP -14; 72% probability to nullify enemy's physical defense-up |
Level 14: MP -13; 76% probability to nullify enemy's physical defense-up |
Level 15: MP -12; 80% probability to nullify enemy's physical defense-up |
Level 16: MP -11; 84% probability to nullify enemy's physical defense-up |
Level 17: MP -10; 88% probability to nullify enemy's physical defense-up |
Level 18: MP -9; 92% probability to nullify enemy's physical defense-up |
Level 19: MP -8; 96% probability to nullify enemy's physical defense-up |
Level 20: MP -7; 100% probability to nullify enemy's physical defense-up |
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Shout |
Master Level: 30 |
Type: Active |
Description: Make the enemy stun with the damage. The max number of enemy you can attack is six.
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Level 1: MP -8; Basic attack +11%, attack range +110%, 52% stun for 5 seconds |
Level 2: MP -8; Basic attack +12%, attack range +110%, 54% stun for 5 seconds |
Level 3: MP -8; Basic attack +13%, attack range +110%, 56% stun for 5 seconds |
Level 4: MP -8; Basic attack +14%, attack range +120%, 58% stun for 5 seconds |
Level 5: MP -8; Basic attack +15%, attack range +120%, 60% stun for 5 seconds |
Level 6: MP -8; Basic attack +16%, attack range +120%, 62% stun for 6 seconds |
Level 7: MP -8; Basic attack +17%, attack range +130%, 64% stun for 6 seconds |
Level 8: MP -8; Basic attack +18%, attack range +130%, 66% stun for 6 seconds |
Level 9: MP -8; Basic attack +19%, attack range +130%, 68% stun for 6 seconds |
Level 10: MP -8; Basic attack +20%, attack range +140%, 70% stun for 6 seconds |
Level 11: MP -12; Basic attack +20%, attack range +140%, 72% stun for 7 seconds |
Level 12: MP -12; Basic attack +21%, attack range +140%, 74% stun for 7 seconds |
Level 13: MP -12; Basic attack +21%, attack range +150%, 76% stun for 7 seconds |
Level 14: MP -12; Basic attack +22%, attack range +150%, 78% stun for 7 seconds |
Level 15: MP -12; Basic attack +22%, attack range +150%, 80% stun for 7 seconds |
Level 16: MP -12; Basic attack +23%, attack range +160%, 81% stun for 8 seconds |
Level 17: MP -12; Basic attack +23%, attack range +160%, 82% stun for 8 seconds |
Level 18: MP -12; Basic attack +24%, attack range +160%, 83% stun for 8 seconds |
Level 19: MP -12; Basic attack +24%, attack range +170%, 84% stun for 8 seconds |
Level 20: MP -12; Basic attack +25%, attack range +170%, 85% stun for 8 seconds |
Level 21: MP -16; Basic attack +25%, attack range +170%, 86% stun for 9 seconds |
Level 22: MP -16; Basic attack +26%, attack range +180%, 87% stun for 9 seconds |
Level 23: MP -16; Basic attack +26%, attack range +180%, 88% stun for 9 seconds |
Level 24: MP -16; Basic attack +27%, attack range +180%, 89% stun for 9 seconds |
Level 25: MP -16; Basic attack +27%, attack range +190%, 90% stun for 9 seconds |
Level 26: MP -16; Basic attack +28%, attack range +190%, 91% stun for 10 seconds |
Level 27: MP -16; Basic attack +28%, attack range +190%, 92% stun for 10 seconds |
Level 28: MP -16; Basic attack +29%, attack range +200%, 93% stun for 10 seconds |
Level 29: MP -16; Basic attack +29%, attack range +200%, 94% stun for 10 seconds |
Level 30: MP -16; Basic attack +30%, attack range +200%, 95% stun for 10 seconds |