Page Guide by PinkChick For enquires/feedback, please email to us at sacredmaul@gmail.com Welcome to the world of warriors! In this world, u will learn how to get used to be ksed during low level, and how to ks back during higher level! But, when your party mages tomb drop, you might be still much alive =D Beginner As a beginner, roll your stats to anything except int & luk 4 each. Quickly, your level will jump to level 10, and please ensure there is at least 35 STR.. I will recommend 2 dex per level till Level 30, then go by 1 dex each all the way to you see your accuracy reaches 100. (This may include the accuracy/dex you may wanna scroll into your armour) Well, here comes the most exciting part of all, allocation of skill points… XD Level 10: 1 Improving HP Recovery Level 11: 3 Improving HP Recovery (4 HP Recovery) Level 12: 1 Improving HP Recovery, 2 Improving Max HP Increase (5 HP Recovery, 2 Improving Max HP Increase Level 13: 3 Improving Max HP Increase (5 Improving Max HP Increase) Level 14: 3 Improving Max HP Increase (8 Improving Max HP Increase) Level 15: 2 Improving Max HP Increase, 1 Power Strike (Maxed Max HP Increase, 1 Power Strike) Level 16: 3 Power Strike (4 Power Strike) Level 17: 3 Power Strike (7 Power Strike) Level 18: 3 Power Strike (10 Power Strike) Level 19: 3 Power Strike (13 Power Strike) Level 20: 3 Slash Blast Level 21: 3 Slash Blast (6 Slash Blast) Level 22: 3 Slash Blast (9 Slash Blast) Level 23: 3 Slash Blast (12 Slash Blast) Level 24: 3 Power Strike (16 Power Strike) Level 25: 3 Power Strike (19 Power Strike) Level 26: 1 Power Strike, 2 Slash Blast (Maxed Power Strike, 14 Slash Blast) Level 27: 3 Slash Blast (17 Slash Blast) Level 28: 3 Slash Blast (Maxed Slash Blast) Level 29: 3 Improving HP Recovery (8 HP Recovery) Level 30: 3 Improving HP Recovery (11 HP Recovery) Total points for 1st Job = 61 points inclusive of the 1 point that is given during 1st Job Advancement at level 10. Note that when you first reach level 10, no SP is given. If you follow on this guide, you may find leveling to 15 is not as easy as others, but this is to ensure that you will have the most HP compared to others.. For Power Strike & Slash Blast, you may also max it in a later part after ur 2nd job advancement, as some people may want to add endure first.. For those who find that the pots consumption is too high if you max both Power Strike and Slash Blast before 2nd job, you may want to save the SP and add all one shot when you reach level 30. I didn't recommend Iron Body as you see, as you need to waste points on Endure >_<, defense can be bought by mesos =/ Talking about AP, you can add 2 dex per level till you reach 30, and 1 dex per level till your accuracy hits 100. Alternatively, scroll your equipment with dex, so you dun have to add too much yet high dmg for str. Here comes your 2nd job advancement chance! Speak to Sitting Bull, to obtain a letter for the 2nd Job Instructor. Go to Perion, 2 maps from left.. Rocky Mountain 4 if I'm not wrong. Find an uncle, talk to him and he will let you go to a hidden street. Don't dream of partying inside =) Collect 30 dark marbles and pass back to uncle, uncle will give u a letter called Proof Of Hero (gosh, I still remembered?) Go back to Sitting Bull, give him this letter and he will further award you with 1 SP. Use that SP for Endure Level 31: 3 BW Mastery (3 BW Mastery) Level 32: 3 BW Mastery (6 BW Mastery) Level 33: 3 BW Mastery (9 BW Mastery) Level 34: 3 BW Mastery (12 BW Mastery) Level 35: 3 BW Mastery (15 BW Mastery) Level 36: 3 BW Mastery (18 BW Mastery) Level 37: 1 BW Mastery, 2 Final Attack (19 BW Mastery, 2 Final Attack) Level 38: 3 Final Attack (5 Final Attack) Level 39: 3 Final Attack (8 Final Attack) Level 40: 3 Final Attack (11 Final Attack) Level 41: 3 Final Attack (14 Final Attack) Level 42: 3 Final Attack (17 Final Attack) Level 43: 3 Final Attack (20 Final Attack) Level 44: 3 Final Attack (23 Final Attack) Level 45: 3 Final Attack (26 Final Attack) Level 46: 3 Final Attack (29 Final Attack) Level 47: 1 Final Attack, 2 Threaten (Maxed Final Attack, 2 Threaten) Level 48: 1 Threaten, 2 Power Guard(3 Threaten, 2 Power Guard) Level 49: 3 Power Guard (5 Power Guard) Level 50: 3 Power Guard (8 Power Guard) Level 51: 3 Power Guard (11 Power Guard) Level 52: 3 Power Guard (14 Power Guard) Level 53: 3 Power Guard (17 Power Guard) Level 54: 3 Power Guard (20 Power Guard) Level 55: 3 Power Guard (23 Power Guard) Level 56: 3 Power Guard (26 Power Guard) Level 57: 3 Power Guard (29 Power Guard) Level 58: 1 Power Guard, 2 BW Booster (Maxed Power Guard, 2 BW Booster) Level 59: 3 BW Booster (5 BW Booster) Level 60: 3 BW Booster (8 BW Booster) Level 61: 3 BW Booster (11 BW Booster) Level 62: 3 BW Booster (14 BW Booster) Level 63: 3 BW Booster (17 BW Booster) Level 64: 3 BW Booster (Maxed BW Booster) Level 65: 3 Threaten (6 Threaten) Level 66: 3 Threaten (9 Threaten) Level 67: 3 Threaten (12 Threaten) Level 68: 3 Threaten (15 Threaten) Level 69: 3 Threaten (18 Threaten) Level 70: 2 Threaten, 1 Free Point (Maxed Threaten) In total, the total points you should get for 2nd Job is 121, inclusive of the additional 1 points that is given you do the Job Advancement at level 30. If you find that this guide is too HP consuming, you may add Power Guard first before / at the same time with Final Attack. Skill Guide by Reima aka guardian84 I will be including the skills for Page 3rd Job (Crusader in jMS, Knight in MapleSEA and oMS). NOTE: The names are translated from jMS directly, so it may differ from the actual skills in MapleSEA and oMS when they are released. Relax (Passive) – Max Level 20 Increases the amount of MP recovered Shield Mastery (Passive) – Max Level 20 Increases the defence of equipped shield. No effect when no shield is equipped. Level Effect 01 Increases defence by 5% 02 Increases defence by 10% 03 Increases defence by 15% 04 Increases defence by 20% 05 Increases defence by 25% 06 Increases defence by 30% 07 Increases defence by 35% 08 Increases defence by 40% 09 Increases defence by 45% 10 Increases defence by 50% 11 Increases defence by 55% 12 Increases defence by 60% 13 Increases defence by 65% 14 Increases defence by 70% 15 Increases defence by 75% 16 Increases defence by 80% 17 Increases defence by 85% 18 Increases defence by 90% 19 Increases defence by 95% 20 Increases defence by 100% Charge Blow – Max Level 30 Attacks up to 6 enemies with the element attributed to the weapon. Able to stun monsters with a certain success rate. Level MP used Effect 01 12 15 HP used, Damage 162%, 32% chance of stun for 2 secs 02 12 15 HP used, Damage 164%, 34% chance of stun for 2 secs 03 12 15 HP used, Damage 166%, 36% chance of stun for 2 secs 04 12 15 HP used, Damage 168%, 38% chance of stun for 2 secs 05 12 15 HP used, Damage 170%, 40% chance of stun for 2 secs 06 12 15 HP used, Damage 172%, 42% chance of stun for 2 secs 07 12 15 HP used, Damage 174%, 44% chance of stun for 2 secs 08 12 15 HP used, Damage 176%, 46% chance of stun for 2 secs 09 12 15 HP used, Damage 178%, 48% chance of stun for 2 secs 10 12 15 HP used, Damage 180%, 50% chance of stun for 2 secs 11 19 20 HP used, Damage 183%, 52% chance of stun for 3 secs 12 19 20 HP used, Damage 186%, 54% chance of stun for 3 secs 13 19 20 HP used, Damage 189%, 56% chance of stun for 3 secs 14 19 20 HP used, Damage 192%, 58% chance of stun for 3 secs 15 19 20 HP used, Damage 195%, 60% chance of stun for 3 secs 16 19 20 HP used, Damage 198%, 62% chance of stun for 3 secs 17 19 20 HP used, Damage 201%, 64% chance of stun for 3 secs 18 19 20 HP used, Damage 204%, 66% chance of stun for 3 secs 19 19 20 HP used, Damage 207%, 68% chance of stun for 3 secs 20 19 20 HP used, Damage 210%, 70% chance of stun for 3 secs 21 26 25 HP used, Damage 214%, 72% chance of stun for 4 secs 22 26 25 HP used, Damage 218%, 74% chance of stun for 4 secs 23 26 25 HP used, Damage 222%, 76% chance of stun for 4 secs 24 26 25 HP used, Damage 226%, 78% chance of stun for 4 secs 25 26 25 HP used, Damage 230%, 80% chance of stun for 4 secs 26 26 25 HP used, Damage 234%, 82% chance of stun for 4 secs 27 26 25 HP used, Damage 238%, 84% chance of stun for 4 secs 28 26 25 HP used, Damage 242%, 86% chance of stun for 4 secs 29 26 25 HP used, Damage 246%, 88% chance of stun for 4 secs 30 26 25 HP used, Damage 250%, 90% chance of stun for 4 secs Fire Charge (Sword/BW) – Max Level 30 Adds fire elemental attribute to the weapon for a period of time. When skill is used, the surrounding monsters receive fire elemental damage. Able to attack 6 enemies per charge. Level MP used Effect 01 25 Damage 102%, lasts for 12 secs 02 25 Damage 103%, lasts for 19 secs 03 25 Damage 104%, lasts for 26 secs 04 25 Damage 105%, lasts for 33 secs 05 25 Damage 106%, lasts for 40 secs 06 25 Damage 108%, lasts for 47 secs 07 25 Damage 108%, lasts for 54 secs 08 25 Damage 109%, lasts for 61 secs 09 25 Damage 109%, lasts for 68 secs 10 25 Damage 110%, lasts for 75 secs 11 30 Damage 110%, lasts for 82 secs 12 30 Damage 111%, lasts for 89 secs 13 30 Damage 111%, lasts for 96 secs 14 30 Damage 112%, lasts for 103 secs 15 30 Damage 112%, lasts for 110 secs 16 30 Damage 113%, lasts for 116 secs 17 30 Damage 113%, lasts for 122 secs 18 30 Damage 114%, lasts for 128 secs 19 30 Damage 114%, lasts for 134 secs 20 30 Damage 115%, lasts for 140 secs 21 35 Damage 115%, lasts for 146 secs 22 35 Damage 116%, lasts for 152 secs 23 35 Damage 116%, lasts for 158 secs 24 35 Damage 117%, lasts for 164 secs 25 35 Damage 117%, lasts for 170 secs 26 35 Damage 118%, lasts for 176 secs 27 35 Damage 118%, lasts for 182 secs 28 35 Damage 119%, lasts for 188 secs 29 35 Damage 119%, lasts for 194 secs 30 35 Damage 120%, lasts for 200 secs Ice Charge (Sword/BW) – Max Level 30 Adds ice elemental attribute to the weapon for a period of time. When skill is used, the surrounding monsters receive ice elemental damage. Able to attack 6 enemies per charge. Level MP used Effect 01 25 Damage 95%, lasts for 12 secs 02 25 Damage 96%, lasts for 19 secs 03 25 Damage 96%, lasts for 26 secs 04 25 Damage 97%, lasts for 33 secs 05 25 Damage 97%, lasts for 40 secs 06 25 Damage 97%, lasts for 47 secs 07 25 Damage 98%, lasts for 54 secs 08 25 Damage 98%, lasts for 61 secs 09 25 Damage 98%, lasts for 68 secs 10 25 Damage 99%, lasts for 75 secs 11 30 Damage 99%, lasts for 82 secs 12 30 Damage 99%, lasts for 89 secs 13 30 Damage 100%, lasts for 96 secs 14 30 Damage 100%, lasts for 103 secs 15 30 Damage 100%, lasts for 110 secs 16 30 Damage 101%, lasts for 116 secs 17 30 Damage 101%, lasts for 122 secs 18 30 Damage 101%, lasts for 128 secs 19 30 Damage 102%, lasts for 134 secs 20 30 Damage 102%, lasts for 140 secs 21 35 Damage 102%, lasts for 146 secs 22 35 Damage 103%, lasts for 152 secs 23 35 Damage 103%, lasts for 158 secs 24 35 Damage 103%, lasts for 164 secs 25 35 Damage 103%, lasts for 170 secs 26 35 Damage 104%, lasts for 176 secs 27 35 Damage 104%, lasts for 182 secs 28 35 Damage 104%, lasts for 188 secs 29 35 Damage 104%, lasts for 194 secs 30 35 Damage 105%, lasts for 200 secs Thunder Charge (Sword/BW) – Max Level 30 Adds lightning elemental attribute to the weapon for a period of time. When skill is used, the surrounding monsters receive lightning elemental damage. Able to attack 6 enemies per charge. Level MP used Effect 01 25 Damage 102%, lasts for 12 secs 02 25 Damage 104%, lasts for 19 secs 03 25 Damage 106%, lasts for 26 secs 04 25 Damage 107%, lasts for 33 secs 05 25 Damage 108%, lasts for 40 secs 06 25 Damage 109%, lasts for 47 secs 07 25 Damage 110%, lasts for 54 secs 08 25 Damage 111%, lasts for 61 secs 09 25 Damage 112%, lasts for 68 secs 10 25 Damage 113%, lasts for 75 secs 11 30 Damage 114%, lasts for 82 secs 12 30 Damage 115%, lasts for 89 secs 13 30 Damage 116%, lasts for 96 secs 14 30 Damage 117%, lasts for 103 secs 15 30 Damage 117%, lasts for 110 secs 16 30 Damage 118%, lasts for 116 secs 17 30 Damage 118%, lasts for 122 secs 18 30 Damage 119%, lasts for 128 secs 19 30 Damage 119%, lasts for 134 secs 20 30 Damage 120%, lasts for 140 secs 21 35 Damage 120%, lasts for 146 secs 22 35 Damage 121%, lasts for 152 secs 23 35 Damage 121%, lasts for 158 secs 24 35 Damage 122%, lasts for 164 secs 25 35 Damage 122%, lasts for 170 secs 26 35 Damage 123%, lasts for 176 secs 27 35 Damage 123%, lasts for 182 secs 28 35 Damage 124%, lasts for 188 secs 29 35 Damage 124%, lasts for 194 secs 30 35 Damage 125%, lasts for 200 secs Magic Crash – Max Level 20 Negates the effect of ‘Magic Guard Up’ skill on one enemy. To be used on an enemy with the ‘Magic Guard Up’ status. Level MP used Effect 01 35 24% chance of success in negating Magic Guard 02 33 28% chance of success in negating Magic Guard 03 31 32% chance of success in negating Magic Guard 04 29 36% chance of success in negating Magic Guard 05 27 40% chance of success in negating Magic Guard 06 25 44% chance of success in negating Magic Guard 07 23 48% chance of success in negating Magic Guard 08 21 52% chance of success in negating Magic Guard 09 19 56% chance of success in negating Magic Guard 10 17 60% chance of success in negating Magic Guard 11 16 64% chance of success in negating Magic Guard 12 15 68% chance of success in negating Magic Guard 13 14 72% chance of success in negating Magic Guard 14 13 76% chance of success in negating Magic Guard 15 12 80% chance of success in negating Magic Guard 16 11 84% chance of success in negating Magic Guard 17 10 88% chance of success in negating Magic Guard 18 09 92% chance of success in negating Magic Guard 19 08 96% chance of success in negating Magic Guard 20 07 100% chance of success in negating Magic Guard Guide of SP Allocation Done by PinkChick Level 70 : 1 to Fire Charge Level 71: 3 to Fire Charge (4 to Fire Charge) Level 72: 3 to Fire Charge (7 to Fire Charge) Level 73: 3 to Fire Charge (10 to Fire Charge) Level 74: 3 to Fire Charge (13 to Fire Charge) Level 75: 3 to Fire Charge (16 to Fire Charge) Level 76: 3 to Fire Charge (19 to Fire Charge) Level 77: 3 to Fire Charge (21 to Fire Charge) Level 78: 3 to Fire Charge (24 to Fire Charge) Level 79: 3 to Fire Charge (27 to Fire Charge) Level 80: 3 to Fire Charge (Maxed to Fire Charge) Level 81: 3 to Ice Charge (3 to Ice Charge) Level 82: 3 to Ice Charge (6 to Ice Charge) Level 83: 3 to Ice Charge (9 to Ice Charge) Level 84: 3 to Ice Charge (12 to Ice Charge) Level 85: 3 to Ice Charge (15 to Ice Charge) Level 86: 3 to Charge Blow (3 to Charge Blow) Level 87: 3 to Charge Blow (6 to Charge Blow) Level 88: 3 to Charge Blow (9 to Charge Blow) Level 89: 3 to Charge Blow (12 to Charge Blow) Level 90: 3 to Charge Blow (15 to Charge Blow) Level 91: 3 to Charge Blow (18 to Charge Blow) Level 92: 3 to Charge Blow (21 to Charge Blow) Level 93: 3 to Charge Blow (24 to Charge Blow) Level 94: 3 to Charge Blow (27 to Charge Blow) Level 95: 3 to Charge Blow (Maxed to Charge Blow) Level 96: 3 to Thunder Charge (3 to Thunder Charge) Level 97: 3 to Thunder Charge (6 to Thunder Charge) Level 98: 3 to Thunder Charge (9 to Thunder Charge) Level 99: 3 to Thunder Charge (12 to Thunder Charge) Level 100: 3 to Thunder Charge (15 to Thunder Charge) Level 101: 3 to Thunder Charge (18 to Thunder Charge) Level 102: 3 to Thunder Charge (21 to Thunder Charge) Level 103: 3 to Thunder Charge (24 to Thunder Charge) Level 104: 3 to Thunder Charge (27 to Thunder Charge) Level 105: 3 to Thunder Charge (Maxed to Thunder Charge) Level 106: 3 to Ice Charge (18 to Ice Charge) Level 107: 3 to Ice Charge (21 to Ice Charge) Level 108: 3 to Ice Charge (24 to Ice Charge) Level 109: 3 to Ice Charge (27 to Ice Charge) Level 110:3 to Ice Charge (Maxed to Ice Charge) Level 111: 3 to Magic Crash Level 112: 3 to Magic Crash (6 to Magic Crash) Level 113: 3 to Magic Crash (9 to Magic Crash) Level 114: 3 to Magic Crash (12 to Magic Crash) Level 115: 3 to Magic Crash (15 to Magic Crash) Level 116: 3 to Magic Crash (18 to Magic Crash) Level 117: 2 to Magic Crash, 1 to X (Maxed to Magic Crash)(1 to X) Level 118: 3 to X (4 to X) Level 119: 3 to X (7 to X) Level 120: 3 to X (10 to X) X refers to either Relax or Shield Mastery… But by that level you may not need relax as your MP may have more than enough to regen, or shield mastery if you are using 2h. The skills for 3rd job are rather straightforward, but as different maps which you like to go you may add different SP first, e.g. need not add fire first if you are always going red drakes, or you may need thunder crash first if you want to go Ludibrium.. Copyright PinkChick and guardian84. Not to be reused or redistributed without our permission. Thanks.