The Perfect Assassin v1.0 written and compiled by : Kiran Maple Global Rogue>Assassin Guide> Hermit>NightLord Guide. Ths is my first Guide. This Guide Contains: 1.0 : Becoming a Rogue 1.1: AP Allocation 1.2: SP Allocation 1.3: Training Areas 1.3.1: Weapons 1.4 Job Advance To Assassin 1.5 Ap Allocation 1.6 Sp Allocation 1.7 Job Advance to Hermit 1.8 Sp Allocation 1.9 Ap Allocation 2.0 Throwing Stars. 2.1 Credits,other Notes 1.0 Becoming a Rogue Ok so you want to become a rogue then an assassin and so on. So heres what you got to do before becoming a rogue.Create your character in you desired world.Roll his stats until you get dexterity and luck above 7 you can leave your intellect and strength at what ever level you want.(this may take a while to do) I font really see the use of all the quests on maple island. So I just Did Pios quests, Biggs Collections,Mais Training. To become a trogue the minimum requirements are that you need to be Level 10 and have 25 Dexterity. So to begin on all of your level ups put every AP on Dex until it reaches 25, then put all of your APs on Luck.At level 10 go to southperry and talk to shanks pay him his 150 mesos and go to victoria island. After reaching victoria you can either use the cab and go to Kerning City or you can walk. After reaching Kerning City walk to the Jazz Bar and go to the Bottom. Talk to DarkLord and he will Make you a Rogue. Congratulations you are a Rogue. 1.1 Ap Allocation Ok so now your a rogue. But theres a few things you need to know. About your Ap allocation in order to use all of your armours and weapons. You Dex must Always Be 2x your level and the rest of points on your Luck. Pattern Goes as: LVL Dex 10 25 11 25 12 25 13 26 14 28 And so on you get the idea. Your luck should higher than your dex. 1.2 Sp Allocation Ok this is the part where i tell you what moves to master. The moves are as follows: Nimble Body Master Level: 20 Type: Passive Description: Increases accuracy and avoidability. Level 1: Accuracy +1, avoidability +1 Level 2: Accuracy +2, avoidability +2 Level 3: Accuracy +3, avoidability +3 Level 4: Accuracy +4, avoidability +4 Level 5: Accuracy +5, avoidability +5 Level 6: Accuracy +6, avoidability +6 Level 7: Accuracy +7, avoidability +7 Level 8: Accuracy +8, avoidability +8 Level 9: Accuracy +9, avoidability +9 Level 10: Accuracy +10, avoidability +10 Level 11: Accuracy +11, avoidability +11 Level 12: Accuracy +12, avoidability +12 Level 13: Accuracy +13, avoidability +13 Level 14: Accuracy +14, avoidability +14 Level 15: Accuracy +15, avoidability +15 Level 16: Accuracy +16, avoidability +16 Level 17: Accuracy +17, avoidability +17 Level 18: Accuracy +18, avoidability +18 Level 19: Accuracy +19, avoidability +19 Level 20: Accuracy +20, avoidability +20 Keen Eyes Master Level: 8 Type: Passive Pre-requisite: Nimble Body Lv. 3 Description: Increases the range of attack using throwing weapons such as throwing stars & knives. Level 1: Range of attack for throwing weapon: +25 Level 2: Range of attack for throwing weapon: +50 Level 3: Range of attack for throwing weapon: +75 Level 4: Range of attack for throwing weapon: +100 Level 5: Range of attack for throwing weapon: +125 Level 6: Range of attack for throwing weapon: +150 Level 7: Range of attack for throwing weapon: +175 Level 8: Range of attack for throwing weapon: +200 Disorder Master Level: 20 Type: Supportive Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however. Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds Dark Sight Master Level: 20 Type: Supportive Pre-requisite: Disorder Lv. 3 Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Level 1: MP -24; Disappear for 10 seconds, speed -30 Level 2: MP -23; Disappear for 20 seconds, speed -28 Level 3: MP -22; Disappear for 30 seconds, speed -26 Level 4: MP -21; Disappear for 40 seconds, speed -24 Level 5: MP -20; Disappear for 50 seconds, speed -22 Level 6: MP -19; Disappear for 60 seconds, speed -20 Level 7: MP -18; Disappear for 70 seconds, speed -18 Level 8: MP -17; Disappear for 80 seconds, speed -16 Level 9: MP -16; Disappear for 90 seconds, speed -14 Level 10: MP -15; Disappear for 100 seconds, speed -12 Level 11: MP -14; Disappear for 110 seconds, speed -10 Level 12: MP -13; Disappear for 120 seconds, speed -9 Level 13: MP -12; Disappear for 130 seconds, speed -8 Level 14: MP -11; Disappear for 140 seconds, speed -7 Level 15: MP -10; Disappear for 150 seconds, speed -6 Level 16: MP -9; Disappear for 160 seconds, speed -5 Level 17: MP -8; Disappear for 170 seconds, speed -4 Level 18: MP -7; Disappear for 180 seconds, speed -3 Level 19: MP -6; Disappear for 190 seconds, speed -2 Level 20: MP -5; Disappear for 200 seconds, speed -1 Double Stab Master Level: 20 Type: Active Description: Use MP to quickly stab an enemy twice at once using a dagger. Level 1: MP -6; Damage 65% x 2 Hits Level 2: MP -6; Damage 68% x 2 Hits Level 3: MP -6; Damage 71% x 2 Hits Level 4: MP -6; Damage 74% x 2 Hits Level 5: MP -7; Damage 78% x 2 Hits Level 6: MP -7; Damage 81% x 2 Hits Level 7: MP -7; Damage 84% x 2 Hits Level 8: MP -8 Damage 88% x 2 Hits Level 9: MP -8 Damage 91% x 2 Hits Level 10: MP -9; Damage 95% x 2 Hits Level 11: MP -9; Damage 98% x 2 Hits Level 12: MP -10; Damage 102% x 2 Hits Level 13: MP -10; Damage 105% x 2 Hits Level 14: MP -11; Damage 109% x 2 Hits Level 15: MP -11; Damage 112% x 2 Hits Level 16: MP -12; Damage 116% x 2 Hits Level 17: MP -12; Damage 119% x 2 Hits Level 18: MP -13; Damage 123% x 2 Hits Level 19: MP -13; Damage 126% x 2 Hits Level 20: MP -14; Damage 130% x 2 Hits Lucky Seven Master Level: 20 Type: Active Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Level 1: MP -8; Damage 58% x 2 Hits Level 2: MP -8; Damage 62% x 2 Hits Level 3: MP -8; Damage 66% x 2 Hits Level 4: MP -8; Damage 70% x 2 Hits Level 5: MP -9; Damage 76% x 2 Hits Level 6: MP -9; Damage 80% x 2 Hits Level 7: MP -9; Damage 84% x 2 Hits Level 8: MP -10; Damage 90% x 2 Hits Level 9: MP -10; Damage 94% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 11: MP -11; Damage 104% x 2 Hits Level 12: MP -12; Damage 110% x 2 Hits Level 13: MP -12; Damage 114% x 2 Hits Level 14: MP -13; Damage 120% x 2 Hits Level 15: MP -13; Damage 124% x 2 Hits Level 16: MP -14; Damage 130% x 2 Hits Level 17: MP -14; Damage 134% x 2 Hits Level 18: MP -15; Damage 140% x 2 Hits Level 19: MP -15; Damage 144% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits Ok this is what you should do. Put your first 9 Sp on Lucky Seven(explain later), 3 on Nimble Body, max Keen Eyes,Now Max Lucky Seven, now you can either max nimblebody or put 3 on disorder and then 10 on darksight then max nimblebody. First Build. LVL 10: Lucky Seven 1. LvL 11: Lucky Seven 4. LVL 12: Lucky Seven 7. LVL 13: Lucky Seven 9,Nimble Body 1. Lvl 14: Lucky Seven 9, Nimble Body 3, Keen Eyes 1. Lvl 15: Lucky Seven 9, Nimble Body 3, Keen Eyes 4. LvL 16: Lucky Seven 9, Nimble Body 3, Keen Eyes 7. Lvl 17: Lucky Seven 11, Nimble Body 3, Keen Eyes 8. Lvl 18: Lucky Seven 14, Nimble Body 3, Keen Eyes 8. Lvl 19: Lucky Seven 17, Nimble Body 3, Keen Eyes 8. Lvl 20: Lucky Seven 20, Nimble Body 3, Keen Eyes 8. Lvl 21: Lucky Seven 20, Nimble Body 6, Keen Eyes 8. Lvl 22: Lucky Seven 20, Nimble Body 9, Keen Eyes 8. Lvl 23: Lucky Seven 20, Nimble Body 12, Keen Eyes 8. Lvl 24: Lucky Seven 20, Nimble Body 15, Keen Eyes 8. Lvl 25: Lucky Seven 20, Nimble Body 18, Keen Eyes 8. Lvl 26: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 1. Lvl 27: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 3, Darksight 1. Lvl 28: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 3, Darksight 4. Lvl 29: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 3, Darksight 7. Lvl 30: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 3, Darksight 10. As i said dont max lucky7 at first becuz it will be very costly. after it has 10 sp it will take alot of mana only max it if u have funding. Second Build LVL 10: Lucky Seven 1. LvL 11: Lucky Seven 4. LVL 12: Lucky Seven 7. LVL 13: Lucky Seven 9,Nimble Body 1. Lvl 14: Lucky Seven 9, Nimble Body 3, Keen Eyes 1. Lvl 15: Lucky Seven 9, Nimble Body 3, Keen Eyes 4. LvL 16: Lucky Seven 9, Nimble Body 3, Keen Eyes 7. Lvl 17: Lucky Seven 11, Nimble Body 3, Keen Eyes 8. Lvl 18: Lucky Seven 14, Nimble Body 3, Keen Eyes 8. Lvl 19: Lucky Seven 17, Nimble Body 3, Keen Eyes 8. Lvl 20: Lucky Seven 20, Nimble Body 3, Keen Eyes 8. Lvl 21: Lucky Seven 20, Nimble Body 3, Keen Eyes 8, Disorder 3. Lvl 22: Lucky Seven 20, Nimble Body 3, Keen Eyes 8, Disorder 3, Darksight 3. Lvl 23: Lucky Seven 20, Nimble Body 3, Keen Eyes 8, Disorder 3, Darksight 6. Lvl 24: Lucky Seven 20, Nimble Body 3, Keen Eyes 8, Disorder 3, Darksight 9. Lvl 25: Lucky Seven 20, Nimble Body 5, Keen Eyes 8, Disorder 3, Darksight 10. Lvl 26: Lucky Seven 20, Nimble Body 8, Keen Eyes 8, Disorder 3, Darksight 10. Lvl 27: Lucky Seven 20, Nimble Body 11, Keen Eyes 8, Disorder 3, Darksight 10. Lvl 28: Lucky Seven 20, Nimble Body 14, Keen Eyes 8, Disorder 3, Darksight 10. Lvl 29: Lucky Seven 20, Nimble Body 17, Keen Eyes 8, Disorder 3, Darksight 10. Lvl 30: Lucky Seven 20, Nimble Body 20, Keen Eyes 8, Disorder 3, Darksight 10. 1.3 Training Locations Lvl 10 - 15: Slime tree, Hunting Grounds,Kering Counstruction Site . Lvl 15 - 18: Green Mushroom Tree, Domain West of Perion, Subway Line<1> Area<1> , Pig Beach. Lvl 18 - 21: Horny Mushroom tree, Ant Tunnel I, Ant Tunnel II. Lvl 21 - 30: Kerning City PQ,Horny Mushroom tree, Ant Tunnel II, Ant Tunnel III, Land Of Wild Boars, Kerining City Subway Line<1> Area<2>,Land of Wild Boars 2. Lvl 30 - 33: Land of Fire Boars, Road to Garden of 3 Colours(orbis), Garden of Red I ,Garden of Yellow I ,Garden of Green I . Lvl 33 - 35: Ludibridum Eos tower Floors 100-95. Lvl 35 - 50: Ludibridum Party Quest. Lvl 35- 41 without pq: jr. kitty's, Toy Trojan, Gollem,and drakes (block in ludi ONLY) Lvl 41- 50 without pq: Platoon Chronos, Nependeath, Block Golem, Jr. Cerebes, Lunar Pixie, Copper Drake, King Block Golem, Tortie, Master Chronos, Dark Nependeath, Rombot, Wraith, Jr. Yeti, and Drake. Lvl 51+: Zakum PQ!!!!!!!!!!!!!!!! Lvl 51 - 70 :Deadmines, Croco,Luster Pixie, ALL the kitty's, All the gollems,Hector,Malady,Dark Jr.Yeti,Coolie Zombie,Minor Zombie,White Pang, Red Drake (IMPORTANT fight wen u can 2-3hit and drops STEELYS!!!),Mushmom(drops ilbis),Pepe,Buffy,Wild Cargo,Soul Teddy,Dark Pepe,Yeti,Jr. Yeti (Transformed),Lazy Buffy,Master Soul Teddy,Dark Yeti,Dark Jr. Yeti(Transformed),Tauromacis,and Klock! Lvl 70+ What ever HIGH LEVELED MONSTER YOU WNAT TO KILL!!!!!!!!!!!!!!!!! 1.3.1 Weapons: Might get a little confusing sorry the best i could do. Garnier Req Level: 10 Req Stats: - Weapon attack: 10 (8-12) Attack Speed: Normal Job: Thief Dropped by MapleSEA only: Pig No. of upgrades available: 7 Sold for: 1,500 mesos Dropped by MapleGlobal only: Pig Effects: - Available from: Buy for 3,000 mesos at Kerning City Self-Defense Item Store. Steel Titans Req Level: 15 Req Stats: DEX 30, LUK 35 Weapon attack: 12 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 4,000 mesos Effects: Weapon Defense +1 Available from: Buy for 20,000 meso at Orbis Weapon Store or at Ludibrium Weapon Store. Synthesized by JM from Tha Streetz of Kerning City with 1 Steel, 20 Leathers, 5 Screws, and 2,000 mesos Mithril Titans Req Level: 15 Req Stats: DEX 30, LUK 35 Weapon attack: 12 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 5,000 mesos Effects: LUK +1, Weapon Defense +1 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Titans, 1 Mithril, and 1,000 mesos Gold Titans Req Level: 15 Req Stats: DEX 30, LUK 35 Weapon attack: 12 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 6,000 mesos Effects: LUK +2, Weapon Defense +2 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Titans, 1 Gold, and 2,000 mesos Bronze Igor Req Level: 20 Req Stats: DEX 40, LUK 50 Weapon attack: 14 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 6,000 mesos Effects: - Available from: Buy for 30,000 meso at El Nath Weapon Store or Omega Sector Weapon Store. Synthesized by JM from Tha Streetz of Kerning City with 2 Bronzes, 1 Steel, 30 Leathers, 10 Screws, and 3,000 mesos Steel Igor Req Level: 20 Req Stats: DEX 40, LUK 50 Weapon attack: 14 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 7,000 mesos Effects: LUK +1, Weapon Defense +1 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Bronze Igor, 2 Steels, and 3,000 mesos Adamantium Igor Req Level: 20 Req Stats: DEX 40, LUK 50 Weapon attack: 14 Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 8,000 mesos Dropped by MapleGlobal only: Dark Axe Stump Effects: LUK +2, Weapon Defense +2 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Bronze Igor, 2 Adamantiums, and 5,000 mesos Meba Req Level: 25 Req Stats: DEX 50, LUK 65 Weapon attack: 16 (14-19) Attack Speed: Faster Job: Thief Dropped by: Copper Drake No. of upgrades available: 7 Sold for: 12,000 mesos Effects: - Available from: Buy for 60,000 meso at El Nath Weapon Store, Ludibrium Weapon Store, Aqua Road Weapon Store or Omega Sector Weapon Store. Synthesized by JM from Tha Streetz of Kerning City with 1 Garnier, 3 Steels, 20 Leathers, 30 Processed Woods, and 5,000 mesos Steel Guards Req Level: 30 Req Stats: DEX 60, LUK 80 Weapon attack: 18 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 25,000 mesos Effects: - Available from: Synthesized by JM from Tha Streetz of Kerning City with 3 Bronzes, 2 Steels, 50 Leathers, 20 Screws, and 15,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 3 Bronze Plates, 2 Steel Plates, 50 Leathers, 20 Screws and 15,000 mesos. Mithril Guards Req Level: 30 Req Stats: DEX 60, LUK 80 Weapon attack: 18 (18-21) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 27,000 mesos Dropped by MapleGlobal only: Wild Boar, Dark Axe Stump Effects: LUK +1 (1-2), Weapon Def +1 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Guards, 3 Mithrils, and 10,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Guards, 3 Mithril Plates and 10,000 mesos. Adamantium Guards Req Level: 30 Req Stats: DEX 60, LUK 80 Weapon attack: 18 Attack Speed: Fast Job: Thief Dropped by: n/a No. of upgrades available: 7 Sold for: 27,000 mesos Effects: LUK +2, Weapon Defense +2 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Guards, 3 Adamantiums, and 15,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Guards, 3 Adamantium Plates and 15,000 mesos. Bronze Guardian Req Level: 35 Req Stats: DEX 70, LUK 95 Weapon attack: 20 Attack Speed: Fast Job: Thief Dropped by: Bloctopus No. of upgrades available: 7 Sold for: 40,000 mesos Effects: LUK +1 (1-2), Weapon Defense +1 Available from: Synthesized by JM from Tha Streetz of Kerning City with 4 Bronzes, 3 Steels, 80 Leathers, 25 Screws, and 30,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 4 Bronze Plates, 2 Steel Plates, 80 Leathers, 25 Screws and 30,000 mesos. Silver Guardian Req Level: 35 Req Stats: DEX 70, LUK 95 Weapon attack: 20 (17-23) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 40,000 mesos Dropped by MapleGlobal only: Fire Boar Effects: LUK +2 (1-3), Weapon Defense +2 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Bronze Guardian, 4 Silvers, and 20,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Bronze Guardian, 4 Silver Plates and 20,000 mesos. Dark Guardian Req Level: 35 Req Stats: DEX 70, LUK 95 Weapon attack: 20 (18-23) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 40,000 mesos Dropped by MapleGlobal only: Jr. Lioner, Cold Eye Effects: LUK +3 (3-4), Weapon Defense +3 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Bronze Guardian, 1 Black Crystal, and 25,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Bronze Guardian, 1 Black Crystal and 25,000 mesos. Maple Claw Req Level: 35 Req Stats: - Weapon attack: 20 (17-23) Attack Speed: Faster Job: Thief Dropped by MapleSEA only: Every monster No. of upgrades available: 7 Sold for: 40,000 mesos Dropped by MapleGlobal only: Stirge, Zombie Mushroom, Jr. Cellion, Zombie Lupin, Wraith, Tauromacis, Werewolf Effects: Avoidability +10 (8-12) Available from: Happy One Year Anniversary event from 3 May 2006 to 31 May 2006 in MapleGlobal, and MapleSEA 1st Anniversary Celebration from 21 June 2006 to 15 July 2006. Steel Avarice Req Level: 40 Req Stats: DEX 80, LUK 120 Weapon attack: 22 (19-25) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Panda Teddy, Toy Trojan No. of upgrades available: 7 Sold for: 50,000 mesos Dropped by MapleGlobal only: Brown Teddy, Pink Teddy, White Pang Effects: LUK +1 (1-2), Weapon Defense +2 (1-3) Available from: Synthesized by JM from Tha Streetz of Kerning City with 3 Bronzes, 4 Steels, 100 Leathers, 30 Screws, and 40,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 3 Bronze Plates, 2 Steel Plates, 100 Leathers, 30 Screws and 40,000 mesos. Blood Avarice Req Level: 40 Req Stats: DEX 80, LUK 120 Weapon attack: 22 (19-25) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Planey No. of upgrades available: 7 Sold for: 50,000 mesos Dropped by MapleGlobal only: Zombie Lupin, Nependeath Effects: DEX +2 (2-3), Weapon Defense +3 (3-4) Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Avarice, 5 Garnets, and 30,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Avarice, 5 Garnets and 30,000 mesos. Adamantium Avarice Req Level: 40 Req Stats: DEX 80, LUK 120 Weapon attack: 22 (21-23) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 50,000 mesos Dropped by MapleGlobal only: Jr. Wraith, Tortie Effects: LUK +2 (2-3), Weapon Defense +3 (2-3) Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Avarice, 5 Adamantiums, and 30,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Avarice, 5 Adamantium Plates and 30,000 mesos. Dark Avarice Req Level: 40 Req Stats: DEX 80, LUK 120 Weapon attack: 22 (21-25) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 50,000 mesos Dropped by MapleGlobal only: Cold Eye, Sparker, Block Golem Effects: LUK +3 (2-4), Weapon Defense +4 (4-5) Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Avarice, 2 Black Crystals, and 35,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Avarice, 2 Black Crystals and 35,000 mesos. Maple Kandayo Req Level: 43 Req Stats: - Weapon attack: 23 (20-26) Attack Speed: Faster Job: Thief Dropped by MapleSEA only: Every monster No. of upgrades available: 7 Sold for: 70,000 mesos Dropped by MapleGlobal only: Axe Stump, Wild Boar, Fire Boar, Copper Drake, Tobo, Master Robo, Yeti & Pepe Effects: Avoidability +20 (20-23) Available from: Happy One Year Anniversary event from 3 May 2006 to 31 May 2006 in MapleGlobal, and MapleSEA 1st Anniversary Celebration from 21 June 2006 to 15 July 2006. Steel Slain Req Level: 50 Req Stats: DEX 90, LUK 140 Weapon attack: 26 (25-30) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Block Golem No. of upgrades available: 7 Sold for: 100,000 mesos Dropped by MapleGlobal only: Propelly, Tobo, Jr. Cerebes Effects: LUK +2, Avoidability +1 (1-2) Available from: Synthesized by JM from Tha Streetz of Kerning City with 4 Bronzes, 5 Steels, 40 Dragon Skins, 35 Screws, and 50,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 4 Bronze Plates, 2 Steel Plates, 40 Dragon Skins, 35 Screws and 50,000 mesos. Blood Slain Req Level: 50 Req Stats: DEX 90, LUK 140 Weapon attack: 26 (26-28) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Plateon No. of upgrades available: 7 Sold for: 105,000 mesos Dropped by MapleGlobal only: Iron Hog Effects: DEX +3 (2-4), Avoidability +2 (1-3) Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Slain, 6 Garnets, and 40,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Slain, 6 Garnets and 40,000 mesos. Sapphire Slain Req Level: 50 Req Stats: DEX 90, LUK 140 Weapon attack: 26 Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 105,000 mesos Dropped by MapleGlobal only: Master Robo, Malady, Pepe, Dark Pepe Effects: LUK +3, Avoidability +2 Available from: Synthesized by JM from Tha Streetz of Kerning City with 1 Steel Slain, 6 Sapphires, and 40,000 mesos. Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Slain, 6 Sapphires and 40,000 mesos. Dark Slain Req Level: 50 Req Stats: DEX 90, LUK 140 Weapon attack: 26 (23-30) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Rombot, Yeti, Tauromacis No. of upgrades available: 7 Sold for: 110,000 mesos Dropped by MapleGlobal only: Master Chronos Effects: LUK +4 (3-5), Avoidability +3 (2-4) Available from: Forged by Rydole of Toy Factory with 1 Claw Production Manual, 1 Claw Production Stimulator (optional), 1 Steel Slain, 1 LUK Crystal, 3 Black Crystals and 50,000 mesos. Bronze Gigantic Req Level: 60 Req Stats: DEX 100, LUK 170 Weapon attack: 30 (27-35) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Taurospear, Dark Yeti & Pepe No. of upgrades available: 7 Sold for: 250,000 mesos Dropped by MapleGlobal only: Klock Effects: LUK +3 (2-4), Avoidability +2 (2-3) Available from: n/a Blood Gigantic Req Level: 60 Req Stats: DEX 100, LUK 170 Weapon attack: 30 (29-33) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Bone Fish No. of upgrades available: 7 Sold for: 255,000 mesos Dropped by MapleGlobal only: Dark Pepe, Wild Cargo Effects: DEX +4 (4-6), Avoidability +3 (2-5) Available from: Synthesized by Chris of Kerning City with 1 Bronze Gigantic, 1 Moon Rock, 8 Garnets, 10 Drake's Bloods, and 80,000 mesos Sapphire Gigantic Req Level: 60 Req Stats: DEX 100, LUK 170 Weapon attack: 30 (30-33) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 255,000 mesos Dropped by MapleGlobal only: Yeti, Soul Teddy Effects: LUK +4 (3-4), Avoidability +3 Available from: Synthesized by Chris of Kerning City with 1 Bronze Gigantic, 1 Moon Rock, 8 Sapphires, 10 Sap of Ancient Trees, and 80,000 mesos Dark Gigantic Req Level: 60 Req Stats: DEX 100, LUK 170 Weapon attack: 30 Attack Speed: Fast Job: Thief Dropped by MapleSEA only: n/a No. of upgrades available: 7 Sold for: 260,000 meso Dropped by MapleGlobal only: Yeti, Jr. Yeti (Transformed), Yeti & Pepe Effects: LUK +5, Avoidability +4 Available from: Synthesized by Chris of Kerning City with 1 Bronze Gigantic, 1 Moon Rock, 3 Black Crystals, 5 Taurospear's Horns, and 100,000 mesos Green Scarab (Fury) Req Level: 70 Req Stats: DEX 110, LUK 200 Weapon attack: 34 (31-38) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Dark Yeti, Dark Jr. Yeti (Transformed) No. of upgrades available: 7 Sold for: 305,000 mesos Dropped by MapleGlobal only: Buffoon Effects: DEX +5 (4-6), Weapon Defence +4 (3-5) Available from: n/a Brown Scarab (Fury) Req Level: 70 Req Stats: DEX 110, LUK 200 Weapon attack: 34 (33-38) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Jr. Balrog No. of upgrades available: 7 Sold for: 300,000 mesos Dropped by MapleGlobal only: Jr. Yeti (Transformed), Tauromacis Effects: LUK +4 (3-5), Weapon Defence +3 (3-5) Available from: n/a Blue Scarab (Fury) Req Level: 70 Req Stats: DEX 110, LUK 200 Weapon attack: 34 (31-38) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Jr. Balrog, Werewolf, Dark Klock, Bone Fish No. of upgrades available: 7 Sold for: 300,000 mesos Dropped by MapleGlobal only: Lycanthrope, Gate Keeper Effects: LUK +5 (4-6), Weapon Defence +4 (3-5) Available from: n/a Dark Scarab (Fury) Req Level: 70 Req Stats: DEX 110, LUK 200 Weapon attack: 34 (29-38) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Cerebes, Jr. Balrog, Spirit Viking No. of upgrades available: 7 Sold for: 300,000 mesos Dropped by MapleGlobal only: Werewolf Effects: LUK +6 (4-8), Weapon Defence +4 (3-6) Available from: n/a Black Mamba Req Level: 80 Req Stats: DEX 120, LUK 230 Weapon attack: 38 (36-45) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Taurospear No. of upgrades available: 7 Sold for: 400,000 mesos Dropped by MapleGlobal only: Gate Keeper, Zakum3 Effects: DEX +5 (5-6), Weapon Defence +4 Available from: n/a Casters Req Level: 90 Req Stats: DEX 130, LUK 260 Weapon attack: 42 (37-45) Attack Speed: Fast Job: Thief Dropped by MapleSEA only: Zakum3 No. of upgrades available: 7 Sold for: 450,000 mesos Dropped by MapleGlobal only: Zakum3 Effects: DEX +6 (5-6), Weapon Defence +5 (5-6) Available from: n/a 1.4 Job Advance To Assassin. From Kerning taxi go up all those stairs untill you get to the top portal. Go threw da portal.Go left untill you see on your MINI-MAP A GREEN oval-ish shape.Now If hes not at the top right of the screan then you didnt get to him or you passed him. The 2nd job instuctor looks like a thief with 3 throwing stars (shurikens) in his hand. Now lets say you asked a thief with 2nd job how to get there and now you have 2nd job. CONGRATZ TO MAKING IT THIS FAR!!!!! 1.5 Assassin AP Allocation. Ok this is very short section. Lvl 30 - 40 Same as b4 dex 2x lvl and rest on luck. Lvl 40+ Dex+1, Rest on luck. So by lvl 50 you should have 90 dex and a lot of points on luck cant really say a number cuz everyone will be different. 1.6 Assassin Sp Allocation B4 i get to allocation here are the new moves. Claw Mastery Master Level: 20 Type: Passive Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Level 1: Claw mastery 15%, accuracy +1, maximum number +10 Level 2: Claw mastery 15%, accuracy +2, maximum number +20 Level 3: Claw mastery 20%, accuracy +3, maximum number +30 Level 4: Claw mastery 20%, accuracy +4, maximum number +40 Level 5: Claw mastery 25%, accuracy +5, maximum number +50 Level 6: Claw mastery 25%, accuracy +6, maximum number +60 Level 7: Claw mastery 30%, accuracy +7, maximum number +70 Level 8: Claw mastery 30%, accuracy +8, maximum number +80 Level 9: Claw mastery 35%, accuracy +9, maximum number +90 Level 10: Claw mastery 35%, accuracy +10, maximum number +100 Level 11: Claw mastery 40%, accuracy +11, maximum number +110 Level 12: Claw mastery 40%, accuracy +12, maximum number +120 Level 13: Claw mastery 45%, accuracy +13, maximum number +130 Level 14: Claw mastery 45%, accuracy +14, maximum number +140 Level 15: Claw mastery 50%, accuracy +15, maximum number +150 Level 16: Claw mastery 50%, accuracy +16, maximum number +160 Level 17: Claw mastery 55%, accuracy +17, maximum number +170 Level 18: Claw mastery 55%, accuracy +18, maximum number +180 Level 19: Claw mastery 60%, accuracy +19, maximum number +190 Level 20: Claw mastery 60%, accuracy +20, maximum number +200 Critical Throw Master Level: 30 Type: Passive Pre-requisite: Claw Mastery Lv. 3 Description: Enables the character to make a critical attack with throwing stars on a certain success rate. Level 1: 21% success rate, critical damage 113% Level 2: 22% success rate, critical damage 116% Level 3: 23% success rate, critical damage 119% Level 4: 24% success rate, critical damage 122% Level 5: 25% success rate, critical damage 125% Level 6: 26% success rate, critical damage 128% Level 7: 27% success rate, critical damage 131% Level 8: 28% success rate, critical damage 134% Level 9: 29% success rate, critical damage 137% Level 10: 30% success rate, critical damage 140% Level 11: 31% success rate, critical damage 143% Level 12: 32% success rate, critical damage 146% Level 13: 33% success rate, critical damage 149% Level 14: 34% success rate, critical damage 152% Level 15: 35% success rate, critical damage 155% Level 16: 36% success rate, critical damage 158% Level 17: 37% success rate, critical damage 161% Level 18: 38% success rate, critical damage 164% Level 19: 39% success rate, critical damage 167% Level 20: 40% success rate, critical damage 170% Level 21: 41% success rate, critical damage 173% Level 22: 42% success rate, critical damage 176% Level 23: 43% success rate, critical damage 179% Level 24: 44% success rate, critical damage 182% Level 25: 45% success rate, critical damage 185% Level 26: 46% success rate, critical damage 188% Level 27: 47% success rate, critical damage 191% Level 28: 48% success rate, critical damage 194% Level 29: 49% success rate, critical damage 197% Level 30: 50% success rate, critical damage 200% Endure Master Level: 20 Type: Passive Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP. Level 1: Additional recovery of HP +3, MP +1 every 29 seconds Level 2: Additional recovery of HP +6, MP +2 every 28 seconds Level 3: Additional recovery of HP +9, MP +3 every 27 seconds Level 4: Additional recovery of HP +12, MP +4 every 26 seconds Level 5: Additional recovery of HP +15, MP +5 every 25 seconds Level 6: Additional recovery of HP +18, MP +6 every 24 seconds Level 7: Additional recovery of HP +21, MP +7 every 23 seconds Level 8: Additional recovery of HP +24, MP +8 every 22 seconds Level 9: Additional recovery of HP +27, MP +9 every 21 seconds Level 10: Additional recovery of HP +30, MP +10 every 20 seconds Level 11: Additional recovery of HP +33, MP +11 every 19 seconds Level 12: Additional recovery of HP +36, MP +12 every 18 seconds Level 13: Additional recovery of HP +39, MP +13 every 17 seconds Level 14: Additional recovery of HP +42, MP +14 every 16 seconds Level 15: Additional recovery of HP +45, MP +15 every 15 seconds Level 16: Additional recovery of HP +48, MP +16 every 14 seconds Level 17: Additional recovery of HP +51, MP +17 every 13 seconds Level 18: Additional recovery of HP +54, MP +18 every 12 seconds Level 19: Additional recovery of HP +57, MP +19 every 11 seconds Level 20: Additional recovery of HP +60, MP +20 every 10 seconds Claw Booster Master Level: 20 Type: Supportive Pre-requisite Claw Mastery Lv. 5 Description: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Level 1: HP -29, MP -29; Improves claw speed for 10 seconds Level 2: HP -28, MP -28; Improves claw speed for 20 seconds Level 3: HP -27, MP -27; Improves claw speed for 30 seconds Level 4: HP -26, MP -26; Improves claw speed for 40 seconds Level 5: HP -25, MP -25; Improves claw speed for 50 seconds Level 6: HP -24, MP -24; Improves claw speed for 60 seconds Level 7: HP -23, MP -23; Improves claw speed for 70 seconds Level 8: HP -22, MP -22; Improves claw speed for 80 seconds Level 9: HP -21, MP -21; Improves claw speed for 90 seconds Level 10: HP -20, MP -20; Improves claw speed for 100 seconds Level 11: HP -19, MP -19; Improves claw speed for 110 seconds Level 12: HP -18, MP -18; Improves claw speed for 120 seconds Level 13: HP -17, MP -17; Improves claw speed for 130 seconds Level 14: HP -16, MP -16; Improves claw speed for 140 seconds Level 15: HP -15, MP -15; Improves claw speed for 150 seconds Level 16: HP -14, MP -14; Improves claw speed for 160 seconds Level 17: HP -13, MP -13; Improves claw speed for 170 seconds Level 18: HP -12, MP -12; Improves claw speed for 180 seconds Level 19: HP -11, MP -11; Improves claw speed for 190 seconds Level 20: HP -10, MP -10; Improves claw speed for 200 seconds Haste Master Level: 20 Type: Supportive Description: Temporarily improves the speed and jumping ability of every member of the party. Level 1: MP -15; Speed +2, jump +1 for 10 seconds Level 2: MP -15; Speed +4, jump +2 for 20 seconds Level 3: MP -15; Speed +6, jump +3 for 30 seconds Level 4: MP -15; Speed +8, jump +4 for 40 seconds Level 5: MP -15; Speed +10, jump +5 for 50 seconds Level 6: MP -15; Speed +12, jump +6 for 60 seconds Level 7: MP -15; Speed +14, jump +7 for 70 seconds Level 8: MP -15; Speed +16, jump +8 for 80 seconds Level 9: MP -15; Speed +18, jump +9 for 90 seconds Level 10: MP -15; Speed +20, jump +10 for 100 seconds Level 11: MP -30; Speed +22, jump +11 for 110 seconds Level 12: MP -30; Speed +24, jump +12 for 120 seconds Level 13: MP -30; Speed +26, jump +13 for 130 seconds Level 14: MP -30; Speed +28, jump +14 for 140 seconds Level 15: MP -30; Speed +30, jump +15 for 150 seconds Level 16: MP -30; Speed +32, jump +16 for 160 seconds Level 17: MP -30; Speed +34, jump +17 for 170 seconds Level 18: MP -30; Speed +36, jump +18 for 180 seconds Level 19: MP -30; Speed +38, jump +19 for 190 seconds Level 20: MP -30; Speed +40, jump +20 for 200 seconds Drain Master Level: 30 Type: Active Pre-requisite: Endure Lv. 3 Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. Level 1: MP -12; Damage 102%, absorbing 16% of the damage Level 2: MP -12; Damage 104%, absorbing 17% of the damage Level 3: MP -12; Damage 106%, absorbing 18% of the damage Level 4: MP -12; Damage 108%, absorbing 19% of the damage Level 5: MP -12; Damage 110%, absorbing 20% of the damage Level 6: MP -12; Damage 112%, absorbing 21% of the damage Level 7: MP -12; Damage 114%, absorbing 22% of the damage Level 8: MP -12; Damage 116%, absorbing 23% of the damage Level 9: MP -12; Damage 118%, absorbing 24% of the damage Level 10: MP -12; Damage 120%, absorbing 25% of the damage Level 11: MP -12; Damage 122%, absorbing 26% of the damage Level 12: MP -12; Damage 124%, absorbing 27% of the damage Level 13: MP -12; Damage 126%, absorbing 28% of the damage Level 14: MP -12; Damage 128%, absorbing 29% of the damage Level 15: MP -12; Damage 130%, absorbing 30% of the damage Level 16: MP -24; Damage 132%, absorbing 31% of the damage Level 17: MP -24; Damage 134%, absorbing 32% of the damage Level 18: MP -24; Damage 136%, absorbing 33% of the damage Level 19: MP -24; Damage 138%, absorbing 34% of the damage Level 20: MP -24; Damage 140%, absorbing 35% of the damage Level 21: MP -24; Damage 142%, absorbing 36% of the damage Level 22: MP -24; Damage 144%, absorbing 37% of the damage Level 23: MP -24; Damage 146%, absorbing 38% of the damage Level 24: MP -24; Damage 148%, absorbing 39% of the damage Level 25: MP -24; Damage 150%, absorbing 40% of the damage Level 26: MP -24; Damage 152%, absorbing 41% of the damage Level 27: MP -24; Damage 154%, absorbing 42% of the damage Level 28: MP -24; Damage 156%, absorbing 43% of the damage Level 29: MP -24; Damage 158%, absorbing 44% of the damage Level 30: MP -24; Damage 160%, absorbing 45% of the damage I will show you a few common allocations. Build# 1 With Weapons 30-1 sp into HASTE(1) 31-3 sp into JAVELIN MASTERY(3) 32-3 sp into CRITICLE THROW(3) 33-3 sp into CRITICLE THROW(6) 34-3 sp into CRITICLE THROW(9) 35-3 sp into CRITICLE THROW(12) 36-3 sp into CRITICLE THROW(15) 37-3 sp into CRITICLE THROW(18) 38-3 sp into CRITICLE THROW(21) 39-3 sp into CRITICLE THROW(24) 40-3 sp into CRITICLE THROW(27) 41-3 sp into CRITICLE THROW(30 MAXED) 42-2 sp into JAVELIN MASTERY(5)1 sp into JAVELIN BOOSTER(1) 42-3 sp into JAVELIN BOOSTER(4) 43-1 sp into JAVELIN BOOSTER(5)2 sp into JAVELIN MASTERY(7)(get maple KANDAYO) 44-3 sp into JAVELIN MASTERY(10) 45-3 sp into JAVELIN MASTERY(13) 46-3 sp into JAVELIN MASTERY(16) 47-3 sp into JAVELIN MASTERY(19) 48-1 sp into JAVELIN MASTERY(20 MAXED, 200extra stars)2 sp into HASTE(2) 49-3 sp into HASTE(4) 50-3 sp into HASTE(7) 51-3 sp into HASTE(10) 52-3 sp into HASTE(13) 53-3 sp into HASTE(16) 54-3 sp into HASTE(19) 55-1 sp into HASTE(MAX 20)2 sp into ENDURE(2) 56-1 sp into ENDURE(3)2 sp into DRAIN(2) 57-70~DRAIN (NOTE; if there are any left over put 1 into booster then into endure) Build #2 30-1 sp into HASTE(1) 31-3 sp into ENDURE(3) 32-2 sp into DRAIN(2)1 sp into J MASTERY(1) 33-3 sp into J MASTERY(4) 34-1 sp into J MASTERY(5)2 sp into C THROW(2) 35-1 sp into C BOOSTER(1)2 sp into C THROW(4) 44-2 sp C THROW(30 MAXED)1 sp into C BOOSTER(2) 45-3 sp into C BOOSTER(5 all u need) 46-3 sp into J MASTERY(8) 47-3 sp into J MASTERY(11) 48-3 sp into J MASTERY(14) 49-3 sp into J MASTERY(17) 50-3 sp into J MASTERY(20 MAXED) 51-3 sp into HASTE(4) 52-3 sp into HASTE(7) 53-3 sp into HASTE(10) 54-3 sp into HASTE(13) 55-3 sp into HASTE(16) 56-3 sp into HASTE(19) 57-1 sp into HASTE(20 MAXED) 58-3 sp into DRAIN(5) 59-3 sp into DRAIN(8) 60-3 sp into DRAIN(11) 61-3 sp into DRAIN(14) 62-3 sp into DRAIN(17) 63-3 sp into DRAIN(20) 64-3 sp into DRAIN(23) 65-3 sp into DRAIN(26) 66-3 sp into DRAIN(29) 67-1 sp into DRAIN(30)( 2 saved points for endure or booster 68~70 all sp into either booster or endure 1.7 Job Advance to Hermit Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom. 1.8 Sp Allocation. As you probably know by now i tell you the moves first. So here they are. Alchemist Master Level: 20 Type: Passive Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. Level 1: Recovery rate 103%, duration of effect 103% Level 2: Recovery rate 106%, duration of effect 106% Level 3: Recovery rate 109%, duration of effect 109% Level 4: Recovery rate 112%, duration of effect 112% Level 5: Recovery rate 115%, duration of effect 115% Level 6: Recovery rate 118%, duration of effect 118% Level 7: Recovery rate 121%, duration of effect 121% Level 8: Recovery rate 124%, duration of effect 124% Level 9: Recovery rate 127%, duration of effect 127% Level 10: Recovery rate 130%, duration of effect 130% Level 11: Recovery rate 132%, duration of effect 132% Level 12: Recovery rate 134%, duration of effect 134% Level 13: Recovery rate 136%, duration of effect 136% Level 14: Recovery rate 138%, duration of effect 138% Level 15: Recovery rate 140%, duration of effect 140% Level 16: Recovery rate 142%, duration of effect 142% Level 17: Recovery rate 144%, duration of effect 144% Level 18: Recovery rate 146%, duration of effect 146% Level 19: Recovery rate 148%, duration of effect 148% Level 20: Recovery rate 150%, duration of effect 150% Meso UP Master Level: 20 Type: Support Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. Level 1: MP -45; Drop rate +3% for 25 seconds Level 2: MP -45; Drop rate +6% for 30 seconds Level 3: MP -45; Drop rate +9% for 35 seconds Level 4: MP -45; Drop rate +12% for 40 seconds Level 5: MP -45; Drop rate +15% for 45 seconds Level 6: MP -50; Drop rate +18% for 50 seconds Level 7: MP -50; Drop rate +21% for 55 seconds Level 8: MP -50; Drop rate +24% for 60 seconds Level 9: MP -50; Drop rate +27% for 65 seconds Level 10: MP -50; Drop rate +30% for 70 seconds Level 11: MP -55; Drop rate +32% for 75 seconds Level 12: MP -55; Drop rate +34% for 80 seconds Level 13: MP -55; Drop rate +36% for 85 seconds Level 14: MP -55; Drop rate +38% for 90 seconds Level 15: MP -55; Drop rate +40% for 95 seconds Level 16: MP -60; Drop rate +42% for 100 seconds Level 17: MP -60; Drop rate +44% for 105 seconds Level 18: MP -60; Drop rate +46% for 110 seconds Level 19: MP -60; Drop rate +48% for 115 seconds Level 20: MP -60; Drop rate +50% for 120 seconds Copycat Master Level: 30 Type: Support Pre-requisite: Consume 1 Summoning Rock Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time. Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds Level 2: MP -195; Normal attack 24%, summoned with basic attack 21% for 60 seconds Level 3: MP -190; Normal attack 28%, summoned with basic attack 21% for 60 seconds Level 4: MP -185; Normal attack 31%, summoned with basic attack 21% for 60 seconds Level 5: MP -180; Normal attack 34%, summoned with basic attack 21% for 60 seconds Level 6: MP -175; Normal attack 37%, summoned with basic attack 21% for 60 seconds Level 7: MP -170; Normal attack 40%, summoned with basic attack 21% for 60 seconds Level 8: MP -165; Normal attack 43%, summoned with basic attack 22% for 60 seconds Level 9: MP -160; Normal attack 46%, summoned with basic attack 23% for 60 seconds Level 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60 seconds Level 11: MP -150; Normal attack 52%, summoned with basic attack 25% for 120 seconds Level 12: MP -145; Normal attack 54%, summoned with basic attack 26% for 120 seconds Level 13: MP -140; Normal attack 56%, summoned with basic attack 27% for 120 seconds Level 14: MP -135; Normal attack 58%, summoned with basic attack 28% for 120 seconds Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds Level 16: MP -125; Normal attack 62%, summoned with basic attack 30% for 120 seconds Level 17: MP -120; Normal attack 64%, summoned with basic attack 31% for 120 seconds Level 18: MP -115; Normal attack 66%, summoned with basic attack 32% for 120 seconds Level 19: MP -110; Normal attack 68%, summoned with basic attack 33% for 120 seconds Level 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120 seconds Level 21: MP -100; Normal attack 71%, summoned with basic attack 35% for 180 seconds Level 22: MP -95; Normal attack 72%, summoned with basic attack 36% for 180 seconds Level 23: MP -90; Normal attack 73%, summoned with basic attack 37% for 180 seconds Level 24: MP -85; Normal attack 74%, summoned with basic attack 38% for 180 seconds Level 25: MP -80; Normal attack 75%, summoned with basic attack 40% for 180 seconds Level 26: MP -75; Normal attack 76%, summoned with basic attack 42% for 180 seconds Level 27: MP -70; Normal attack 77%, summoned with basic attack 44% for 180 seconds Level 28: MP -65; Normal attack 78%, summoned with basic attack 46% for 180 seconds Level 29: MP -60; Normal attack 79%, summoned with basic attack 48% for 180 seconds Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds Shadow Web Master Level: 20 Type: Support Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move. Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds Level 2: MP -10; Holds the enemies with 44% success rate for 5 seconds Level 3: MP -10; Holds the enemies with 46% success rate for 5 seconds Level 4: MP -10; Holds the enemies with 48% success rate for 5 seconds Level 5: MP -10; Holds the enemies with 50% success rate for 5 seconds Level 6: MP -10; Holds the enemies with 52% success rate for 6 seconds Level 7: MP -14; Holds the enemies with 54% success rate for 6 seconds Level 8: MP -14; Holds the enemies with 56% success rate for 6 seconds Level 9: MP -14; Holds the enemies with 58% success rate for 6 seconds Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds Level 11: MP -18; Holds the enemies with 62% success rate for 7 seconds Level 12: MP -18; Holds the enemies with 64% success rate for 7 seconds Level 13: MP -18; Holds the enemies with 66% success rate for 7 seconds Level 14: MP -18; Holds the enemies with 68% success rate for 7 seconds Level 15: MP -18; Holds the enemies with 70% success rate for 7 seconds Level 16: MP -22; Holds the enemies with 72% success rate for 8 seconds Level 17: MP -22; Holds the enemies with 74% success rate for 8 seconds Level 18: MP -22; Holds the enemies with 76% success rate for 8 seconds Level 19: MP -22; Holds the enemies with 78% success rate for 8 seconds Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds Shadow Meso Master Level: 30 Type: Active Pre-requisite: Meso UP Lv 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up." Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1% success rate Level 2: Uses min. 60 mesos, max. 240 mesos; Basic attack +50% with 1% success rate Level 3: Uses min. 70 mesos, max. 260 mesos; Basic attack +50% with 1% success rate Level 4: Uses min. 80 mesos, max. 280 mesos; Basic attack +50% with 2% success rate Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2% success rate Level 6: Uses min. 100 mesos, max. 320 mesos; Basic attack +50% with 2% success rate Level 7: Uses min. 110 mesos, max. 340 mesos; Basic attack +50% with 3% success rate Level 8: Uses min. 120 mesos, max. 360 mesos; Basic attack +50% with 3% success rate Level 9: Uses min. 130 mesos, max. 380 mesos; Basic attack +50% with 3% success rate Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4% success rate Level 11: Uses min. 150 mesos, max. 420 mesos; Basic attack +50% with 4% success rate Level 12: Uses min. 160 mesos, max. 440 mesos; Basic attack +50% with 4% success rate Level 13: Uses min. 170 mesos, max. 460 mesos; Basic attack +50% with 5% success rate Level 14: Uses min. 180 mesos, max. 480 mesos; Basic attack +50% with 5% success rate Level 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5% success rate Level 16: Uses min. 200 mesos, max. 520 mesos; Basic attack +50% with 6% success rate Level 17: Uses min. 210 mesos, max. 540 mesos; Basic attack +50% with 6% success rate Level 18: Uses min. 220 mesos, max. 560 mesos; Basic attack +50% with 6% success rate Level 19: Uses min. 230 mesos, max. 580 mesos; Basic attack +50% with 7% success rate Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7% success rate Level 21: Uses min. 250 mesos, max. 620 mesos; Basic attack +50% with 7% success rate Level 22: Uses min. 260 mesos, max. 640 mesos; Basic attack +50% with 8% success rate Level 23: Uses min. 270 mesos, max. 660 mesos; Basic attack +50% with 8% success rate Level 24: Uses min. 280 mesos, max. 680 mesos; Basic attack +50% with 8% success rate Level 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9% success rate Level 26: Uses min. 300 mesos, max. 720 mesos; Basic attack +50% with 9% success rate Level 27: Uses min. 310 mesos, max. 740 mesos; Basic attack +50% with 9% success rate Level 28: Uses min. 320 mesos, max. 760 mesos; Basic attack +50% with 10% success rate Level 29: Uses min. 330 mesos, max. 780 mesos; Basic attack +50% with 10% success rate Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate Avenger Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies Level 2: MP -16; Basic attack 70%, uses 3 throwing stars to attack up to 4 enemies Level 3: MP -16; Basic attack 75%, uses 3 throwing stars to attack up to 4 enemies Level 4: MP -16; Basic attack 80%, uses 3 throwing stars to attack up to 4 enemies Level 5: MP -16; Basic attack 85%, uses 3 throwing stars to attack up to 4 enemies Level 6: MP -16; Basic attack 90%, uses 3 throwing stars to attack up to 4 enemies Level 7: MP -16; Basic attack 95%, uses 3 throwing stars to attack up to 4 enemies Level 8: MP -16; Basic attack 100%, uses 3 throwing stars to attack up to 4 enemies Level 9: MP -16; Basic attack 105%, uses 3 throwing stars to attack up to 4 enemies Level 10: MP -16; Basic attack 110%, uses 3 throwing stars to attack up to 4 enemies Level 11: MP -23; Basic attack 114%, uses 3 throwing stars to attack up to 5 enemies Level 12: MP -23; Basic attack 118%, uses 3 throwing stars to attack up to 5 enemies Level 13: MP -23; Basic attack 122%, uses 3 throwing stars to attack up to 5 enemies Level 14: MP -23; Basic attack 126%, uses 3 throwing stars to attack up to 5 enemies Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies Level 16: MP -23; Basic attack 134%, uses 3 throwing stars to attack up to 5 enemies Level 17: MP -23; Basic attack 138%, uses 3 throwing stars to attack up to 5 enemies Level 18: MP -23; Basic attack 142%, uses 3 throwing stars to attack up to 5 enemies Level 19: MP -23; Basic attack 146%, uses 3 throwing stars to attack up to 5 enemies Level 20: MP -23; Basic attack 150%, uses 3 throwing stars to attack up to 5 enemies Level 21: MP -30; Basic attack 153%, uses 3 throwing stars to attack up to 6 enemies Level 22: MP -30; Basic attack 156%, uses 3 throwing stars to attack up to 6 enemies Level 23: MP -30; Basic attack 159%, uses 3 throwing stars to attack up to 6 enemies Level 24: MP -30; Basic attack 162%, uses 3 throwing stars to attack up to 6 enemies Level 25: MP -30; Basic attack 165%, uses 3 throwing stars to attack up to 6 enemies Level 26: MP -30; Basic attack 168%, uses 3 throwing stars to attack up to 6 enemies Level 27: MP -30; Basic attack 171%, uses 3 throwing stars to attack up to 6 enemies Level 28: MP -30; Basic attack 174%, uses 3 throwing stars to attack up to 6 enemies Level 29: MP -30; Basic attack 177%, uses 3 throwing stars to attack up to 6 enemies Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies Flash Jump Master Level: 20 Type: Support Pre-requisite: Avenger Lv 5 Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. Level 1: MP -60; Jumps a certain distance Level 2: MP -57; Jumps a certain distance Level 3: MP -54; Jumps a certain distance Level 4: MP -51; Jumps a certain distance Level 5: MP -48; Jumps a certain distance Level 6: MP -45; Jumps a certain distance Level 7: MP -42; Jumps a certain distance Level 8: MP -39; Jumps a certain distance Level 9: MP -36; Jumps a certain distance Level 10: MP -33; Jumps a certain distance Level 11: MP -31; Jumps a certain distance Level 12: MP -29; Jumps a certain distance Level 13: MP -27; Jumps a certain distance Level 14: MP -25; Jumps a certain distance Level 15: MP -23; Jumps a certain distance Level 16: MP -21; Jumps a certain distance Level 17: MP -19; Jumps a certain distance Level 18: MP -17; Jumps a certain distance Level 19: MP -15; Jumps a certain distance Level 20: MP -13; Jumps a certain distance NOW TIME FOR ALLOCATION!!!!! BUILD #1 70-1 sp into SHADOW PARTNER(1) 71-3 sp into SHADOW PARTNER(4) 72-3 sp into SHADOW PARTNER(7) 73-3 sp into SHADOW PARTNER(10) 74-3 sp into SHADOW PARTNER(13) 75-3 sp into SHADOW PARTNER(16) 76-3 sp into SHADOW PARTNER(19) 77-3 sp into SHADOW PARTNER(22) 78-3 sp into SHADOW PARTNER(25) 79-3 sp into SHADOW PARTNER(28) 80-2 sp into SHADOW PARTNER(30 MAXED)1 sp into AVENGER(1) 81-3 sp into AVENGER(4) 82-3 sp into AVENGER(7) 83-3 sp into AVENGER(10) 84-3 sp into AVENGER(13) 85-3 sp into AVENGER(16) 86-3 sp into AVENGER(19) 87-3 sp into AVENGER(22) 88-3 sp into AVENGER(25) 89-3 sp into AVENGER(28) 90-2 sp into AVENGER(30)1-sp into MESO UP(1) 91-3 sp into M.U(4) 92-1 sp into M.U(5)2 sp into SHADOW MESO(2) 93-3 sp into S.M(5) 94-3 sp into S.M(8) 95-3 sp into S.M(11) 96-3 sp into S.M(14) 97-3 sp into S.M(17) 98-3 sp into S.M(20) 99-3 sp into S.M(23) 100-3 sp into S.M(25) 101-3 sp into S.M(28) 102-2 sp into S.M(30 MAXED) 103-3 sp into M.U(8) 104-3 sp into M.U(11) 105-3 sp into M.U(14) 106-3 sp into M.U(17) 107-3 sp into M.U(20 MAXED) 108-3 sp into FLASH JUMP(3) 109-3 sp into F.J(6) 110-3 sp into F.J(9) 111-3 sp into F.J(12) 112-3 sp into F.J(15) 113-3 sp into F.J(18) 114-2 sp into F.J(20)1 sp into SHADOW WEB(1) 115-3 sp into S.W(4) 116-3 sp into S.W(7) 117-3 sp into S.W(10) 118-3 sp into ALCHEMIST(3) 119-3 sp into ALCHEMIST(6) 120-3 sp into ALCHEMIST(9) BUILD #2 70-1 sp into SHADOW PARTNER(1) 71-3 sp into SHADOW PARTNER(4) 72-3 sp into SHADOW PARTNER(7) 73-3 sp into SHADOW PARTNER(10) 74-3 sp into SHADOW PARTNER(13) 75-3 sp into SHADOW PARTNER(16) 76-3 sp into SHADOW PARTNER(19) 77-3 sp into SHADOW PARTNER(22) 78-3 sp into SHADOW PARTNER(25) 79-3 sp into SHADOW PARTNER(28) 80-2 sp into SHADOW PARTNER(30 MAXED)1 sp into AVENGER(1) 81-3 sp into AVENGER(4) 82-3 sp into AVENGER(7) 83-3 sp into AVENGER(10) 84-3 sp into AVENGER(13) 85-3 sp into AVENGER(16) 86-3 sp into AVENGER(19) 87-3 sp into AVENGER(22) 88-3 sp into AVENGER(25) 89-3 sp into AVENGER(28) 90-2 sp into AVENGER(30)1-sp into MESO UP(1) 91-3 sp into M.U(4) 92-1 sp into M.U(5)2 sp into SHADOW MESO(2) 93-3 sp into S.M(5) 94-3 sp into S.M(8) 95-3 sp into S.M(11) 96-3 sp into S.M(14) 97-3 sp into S.M(17) 98-3 sp into S.M(20) 99-3 sp into S.M(23) 100-3 sp into S.M(25) 101-3 sp into S.M(28) 102-2 sp into S.M(30 MAXED) 103-3 sp into M.U(8) 104-3 sp into M.U(11) 105-3 sp into M.U(14) 106-3 sp into M.U(17) 107-3 sp into M.U(20 MAXED) 108-3 sp into FLASH JUMP(3) 109-3 sp into F.J(6) 110-3 sp into F.J(9) 111-3 sp into F.J(12) 112-3 sp into F.J(15) 113-3 sp into F.J(18) 114-2 sp into F.J(20) 115-3 sp into ALCHEMIST(3) 116-3 sp into ALCHEMIST(6) 117-3 sp into ALCHEMIST(9) 118-3 sp into ALCHEMIST(12) 119-3 sp into ALCHEMIST(15) 120-3 sp into ALCHEMIST(18) BUILD # 3 70-1 sp into SHADOW PARTNER(1) 71-3 sp into SHADOW PARTNER(4) 72-3 sp into SHADOW PARTNER(7) 73-3 sp into SHADOW PARTNER(10) 74-3 sp into SHADOW PARTNER(13) 75-3 sp into SHADOW PARTNER(16) 76-3 sp into SHADOW PARTNER(19) 77-3 sp into SHADOW PARTNER(22) 78-3 sp into SHADOW PARTNER(25) 79-3 sp into SHADOW PARTNER(28) 80-2 sp into SHADOW PARTNER(30 MAXED)1 sp into AVENGER(1) 81-3 sp into AVENGER(4) 82-3 sp into AVENGER(7) 83-3 sp into AVENGER(10) 84-3 sp into AVENGER(13) 85-3 sp into AVENGER(16) 86-3 sp into AVENGER(19) 87-3 sp into AVENGER(22) 88-3 sp into AVENGER(25) 89-3 sp into AVENGER(28) 90-2 sp into AVENGER(30)1-sp into MESO UP(1) 91-3 sp into M.U(4) 92-1 sp into M.U(5)2 sp into SHADOW MESO(2) 93-3 sp into S.M(5) 94-3 sp into S.M(8) 95-3 sp into S.M(11) 96-3 sp into S.M(14) 97-3 sp into S.M(17) 98-3 sp into S.M(20) 99-3 sp into S.M(23) 100-3 sp into S.M(25) 101-3 sp into S.M(28) 102-2 sp into S.M(30 MAXED) 103-3 sp into M.U(8) 104-3 sp into M.U(11) 105-3 sp into M.U(14) 106-3 sp into M.U(17) 107-3 sp into M.U(20 MAXED) 108-3 sp into FLASH JUMP(3) 109-3 sp into F.J(6) 110-3 sp into F.J(9) 111-3 sp into F.J(12) 112-3 sp into F.J(15) 113-3 sp into F.J(18) 114-2 sp into F.J(20)1 sp into SHADOW WEB(1) 115-3 sp into S.W(4) 116-3 sp into S.W(7) 117-3 sp into S.W(10) 118-3 sp into S.W(13) 119-3 sp into S.W(15) 120-3 sp into S.W(18)<<