The Way of a Hybrid Assassin By Drk Contents ---------- 1.Intro 2. Rolling 3. Rogue Skills and Setup 4. Hybrid Assassin Skills and Setup 5. Copywrite and Contact Info 1. Intro ----------- This guide is to help anyone who chooses to become a throwing rogue and then an assassin. The way the skills and stats are setup is my personal experience and wisdom as a current assassin. The Hybrid Assassin is a mix between a Speed Sin setup and a Power Sin. This creates a diverse character that is both speedy and powerful by level 40, instead of level 50. NOTE: THIS IS NOT A BANDITSIN GUIDE. 2. Rolling ----------- Starting Off When you roll the dice, sit there and click until you achieve STR: 4 DEX: # INT: 4 LUK: # If you cannot get 4/4 and keep getting 5/4 or 4/5 take it if has 5 in STR if you are lazy. Once there, click ok to start your journey. You have now entered the tutorial stages of Maple Island. Have fun, jump around, keep the mirror and sell it later. As you level put your Ability points into DEX until it is at 25. From now on, put all the rest of your Ability points into LUK. At level 10 your stats should look like this if you rolled a 4/4: STR: 4 DEX: 25 INT: 4 LUK: 37 Now you can become a thief! Congratulations! Head on over to South Perry, fly on the ship, and talk to the guy in the booth. Tell him you want to go to Kerning. Once at Kerning, go into the Fusion Bar by the taxi. Go and talk to the Dark Lord and you will become a thief. Since you are now a thief, you will now have a new way to put your Ability Points (AP) Level 11 - +5 LUK Level 12 - +5 LUK Level 13 - +5 LUK Level 14 - +5 DEX Level 15 - +5 DEX Repeat this way of adding AP every 5 levels until level 40. 3. Rogue Skills and Setup ------------------------------- Now lets take a look at the Skill you have as a Thief. Nimble Body [Master Level: 20] Increases accuracy and avoidability. Keen Eyes [Master Level: 8] [Requires Level 3 Nimble Body] Increases the range of attack using throwing weapons such as throwing stars & knives. Disorder [Master Level: 20] Temporarily decreases the weapon defense and attack of an enemy… Dark Sight [Master Level: 20] [Requires Level 3 Disorder] Use MP to hide behind the shadows. Can't be attacked and can't attack either. Double Stab [Master Level: 20] Use MP to quickly stab a monster twice at once with a dagger. Lucky Seven [Master Level: 20] Use MP to throw two throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Skill Point Allocation -------------------------- 10 - Lucky Seven (1) 11 - Nimble Body (3) 12 - Keen Eyes (3) 13 - Keen Eyes (6) 14 - Keen Eyes (8) [Maxed], Lucky Seven (2) 15 - Lucky Seven (5) 16 - Lucky Seven (8) 17 - Lucky Seven (10), Save (1) 18 - Save (4) 19 - Save (7) 20 - Lucky Seven (20) [Maxed] 21 - Nimble Body (6) 22 - Nimble Body (9) 23 - Nimble Body (12) 24 - Nimble Body (15) 25 - Nimble Body (18) 26 - Nimble Body (20) [Maxed], Disorder (1) 27 - Disorder (3), Dark Sight (1) 28 - Dark Sight (4) 29 - Dark Sight (7) 30 - Dark Sight (10) At this time your stats should be: Nimble Body (20) [Maxed] Keen Eyes (8) [Maxed] Disorder (3) Dark Sight (10) Lucky Seven (20) [Maxed] STR: 4 DEX: 60 INT: 4 LUK: 97 Head back to Thieves' Hideaway once you've reached Level 30, which is located at the cafe in Kerning City. Go inside, talk to Dark Lord. He'll give you a letter and you've to pass it to the job advancement instructor near Kerning City. After giving the letter, you'll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you've collected 30 Dark Marbles, talk to the instructor, and he'll award you with a Proof of a Hero. Go back to Kerning City Thieves' Hideaway, and talk to Dark Lord once again, where then you'll advance as the Assassin. 4. Hybrid Assassin Skills and Setup ----------------------------------- This next section is the new unique Hybrid Assassin, not to be confused with BanditSin. Once you reach level 40 your system of AP placement changes to adding % LUK for 4 levels and then 1 level of adding 5 DEX. This way of building makes it so you are stronger sooner, yet still meet your item requirements. After level 40 place your AP like so: Level 46 - +5 LUK Level 47 - +5 LUK Level 48 - +5 LUK Level 49 - +5 LUK Level 50 - +5 DEX Lets Look at our New Skills shall we? Claw Mastery [Master Level: 20] Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Critical Throw [Master Level: 30] Enables the character to make a critical attack with throwing stars on a certain success rate. Endure [Master Level: 20] Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP. Claw Booster [Master Level: 20] Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Haste [Master Level: 20] Temporarily improves the speed and jumping ability of every member of the party. Drain [Master Level: 30] Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. Hybrid Build ---------------- 30 - Haste (1) 31 - Haste (4) 32 - Haste (7) 33 - Haste (10) 34 - Claw Mastery (3) 35 - Critical Throw (3) 36 - Critical Throw (6) 37 - Critical Throw (9) 38 - Critical Throw (12) 39 - Critical Throw (15) 40 - Critical Throw (18) 41 - Critical Throw (21) 42 - Critical Throw (24) 43 - Critical Throw (27) 44 - Critical Throw (30) [Maxed] 45 - Claw Mastery (5), Claw Booster (1) 46 - Claw Booster (4) 47 - Claw Booster (6), Save (1) 48 - Save (4) 49 - Save (7) 50 - Haste (20) [Maxed] 51 - Claw Mastery (8) 52 - Claw Mastery (11) 53 - Claw Mastery (14) 54 - Claw Mastery (17) 55 - Claw Mastery (20) [Maxed] 56 - Claw Booster (9) 57 - Claw Booster (12) 58 - Claw Booster (15) 59 - Claw Booster (18) 60 - Endure (3) 61 - Drain (3) 62 - Drain (6) 63 - Drain (9) 64 - Drain (12) 65 - Drain (15) 66 - Drain (18) 67 - Drain (21) 68 - Drain (24) 69 - Drain (27) 70 - Drain (30) [Maxed] At this time your stats should be: Claw Mastery (20) [Maxed] Critical Throw (30) [Maxed] Endure (3) Claw Booster (18) Haste (20) [Maxed] Drain (30) [Maxed] STR: 4 DEX: 110 INT: 4 LUK: 247 5. Copywrite © and Contact Info ------------------------------- This guide is to be used as a plan and guide towards building a character. This guide may not be used and printed without my permission. This is for personal use only. Any corrections or comments can be emailed to: The_glicker@hotmail.com About my Maple History: I had a level 62 Assassin before the Ossyria patch came out. Once Ossyria came out, I was enraged that my characted had been wiped, so I abandoned MapleStory. February of 2006, I returned to MapleStory to play with my friends. Currently I am actively playing on my assassin in Broa. The current level as of April of 2006 is in the 40's range. I will not release the name due to begging and hassle issue. My characters ALWAYS contain the "Drk" and something that has to do with the character. If you find me in Broa, I would love to hear from you. Thank you for taking the time to read my guide. Hopefully sometime in the future, I may be able to release a hermit and nightlord guide. Until then, Ciao.