( M | a | p | l | e ) ( S | t | o | r | y ) MapleStory Fizard/Cleric Guide Author: PuppetBB (Joey Williamson) Version 1.00 Notice: Certain parts of this FAQ are subject to change due to the ever-changing world of MapleStory. Just a heads up. -------------------------------------- | TABLE OF CONTENTS | -------------------------------------- (To find the part you need to get to, just Ctrl + F and type what's in front of the subject {I.E.: Ctrl + F, ms06}) ms01 --- Updates ms02 --- Disclaimer ms03 --- Introduction ms04 --- What is MapleStory? ms05 --- Early Mage Life (Becoming One, etc.) ms06 --- Magician Stat Allocation ms07 --- Magician Skills and Allocation ms08 --- Early Leveling Areas (lvl. 1-30) ms09 --- 2nd Job Advancement ms10 --- Fire/Poison Wizard Skills and Allocation ms11 --- Cleric Skills and Allocation ms12 --- Contact Information ms13 --- Credits ms14 --- Coming Soon ------------------------- | ms01 Updates | ------------------------- Version 1.00 --- Welcome to my guide! This is the first submission, so everything on it is new. ---------------------------- | ms02 Disclaimer | ---------------------------- This guide is copyright PuppetBB (Joey Williamson) 2006. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without previous consent from the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------- | ms03 Introduction | ----------------------------- Thank you for choosing my guide for all your magician needs. Welcome, and I hope my guide covers all the needs you may have. Enjoy my immense knowledge of MS to your heart's content. ------------------------------------------- | ms04 What is MapleStory? | ------------------------------------------- MapleStory is a Massively-Multiplayer Online Role-Playing Game, or MMORPG. It is filled with beautiful scenery, massive maps, and the worst possible community there could be. Nonetheless, if you chose to read this part (it's doubtful many will) then you don't care about my personal opinions of the game. Back to the facts: MapleStory is a massive 2D side-scrolling RPG, where the in-game characters (all of them) are fantastically made anime-style sprites. Then again, it was made originally in Korea, home of some of the best artists in the world. It has many character customization options available (although most require you to spend REAL money and buy them in the Cash Shop). ------------------------------------------------------------------- | ms05 Early Mage Life (Becoming One, etc.) | ------------------------------------------------------------------- First you must create you character, and for the mage (like all the other jobs) there is a perfect set of stats for you to roll. Sometimes you can roll the stats right away, sometimes it takes hours. Perfect stats are as follows: STR: 4 DEX: 4 INT: Anything, as long as STR and DEX are 4. LUK: Anything, as long as STR and DEX are 4. While those are the BEST stats you can roll, having a 5/4, 4/5, or even a 5/5 is acceptable (5/5 is only for those lazy ones out there). Now you're on Maple Island. The requirements for being a magician are level 8, and Int at 20, but if you add stats right, your Int will me much larger than that. I'm not going to explain everything you go through, but being a mage on Maple Island SUCKS. You hit for 1 to 3 damage, and the weakest enemy om the Island, the Green Snail, has 8 HP. So guess what? You get to train on Green Snails until level 8. Upon reaching level 8, travel to Southperry, take the boat (far right of the map), and you arrive at Victoria Island. Now, take the taxi to Ellinia, and climb to the very top of Ellinia, and enter the house. Speak to Grendel the Really Old (formerly known as Hines), and he will make you into a Magician. He will also give you 1 skill point. Put this point into Energy Bolt. This is CRUCIAL, because otherwise you will have to survive off of your 1-3 points of damage for another level. ------------------------------------------------- | ms06 Magician Stat Allocation | ------------------------------------------------- Okay, no more beating around the bush, here's the stat allocation for magicians. Luck must always be 3 above the current level of your character, and EVERYTHING ELSE GOES TO INTELLIGENCE!!! You wouldn't believe how many people tell me how they put some strength points in so that they could be "0ob4r 5tR0|\|G!!1!" Okay, so here's thats stat allocation stated MATHEMATICALLY: Luck = Level + 3, so every level (after you get it to 3 over your level) you add stats like this: Luck + 1, Int + 4 (I.E.: If you're level 11, your Luk would be 14, and your Str and Dex would be 4, and Int would be massive.) --------------------------------------------------------- | ms07 Magician Skills and Allocation | --------------------------------------------------------- First of all, here's a list and description of all the Magician skills: Improving MP recovery: - Prerequisites: none - Master level: 16 - description: With this skill you'll be able to recover even more MP every 10 seconds. MP recovery is also dependant on the level of the mage. Improving Max MP Increase: - Prerequisites: Improving MP recovery 5 - Master level: 10 - description: This skill will increase the amount of MP you get per level up. The more points in the skill the more MP. Also if this skill has points in it if you should decide to put a stat point into MP then the increase would be more than normal. Defensive Skills (skills that improve your defence, must be cast): Magic Guard: - Prerequisites: none - Master level: 20 - description: Temporarily replaces damage to HP with MP. If there is no MP the hp takes a full beating. Magic Armor: - Prerequisites: Magic Guard 3 - Master level: 20 - description: Temporarily boosts weapon defense of the mage Offensive Spells (butt-whooping skills): Energy bolt: - Prerequisites: none - Master level: 20 - description: Uses MP to shoot a bolt of magic at an enemy. MP cost doubles at level 11 Magic Claw: - Prerequisites: Energy Bolt 1 - Master level: 20 - description: Uses MP to attack the enemy two times with a magic claw. The MP cost doubles at level 11 Now here's how you SHOULD add your skills in: Lvl 8: Energy Bolt - 1 Lvl 9: Improving MP Recovery - 3 Lvl 10: Improving MP Recovery - 2, Improving Max MP Increase - 1 Lvl 11: Improving Max MP Increase - 3 Lvl 12: Improving Max MP Increase - 3 Lvl 13: Improving Max MP increase - 3 (Maxed) Lvl 14: Improving MP Recovery - 3 Lvl 15: Improving MP Recovery - 3 Lvl 16: Improving MP Recovery - 3 Lvl 17: Improving MP Recovery - 2, Magic Claw - 1 Lvl 18: Magic Claw - 3 Lvl 19: Magic Claw - 3 Lvl 20: Magic Claw - 3 Lvl 21: Save SP Lvl 22: Save SP Lvl 23: Magic Claw - 9 Lvl 24: Magic Claw - 1 (Maxed), Magic Guard - 2 Lvl 25: Magic Guard - 3 Lvl 26: Magic Guard - 3 Lvl 27: Magic Guard - 3 Lvl 28: Magic Guard - 3 Lvl 29: Magic Guard - 3 Lvl 30: Magic Guard - 3 (Maxed) Now, some people argue that Energy Bolt is better than Magic Claw. Truthfully, this is all opinions, but Magic Claw does much more damage and can go through walls, but costs 4 more MP at max level. Energy Bolt does less damage, cannot go through walls, and costs 20 MP at max level. You may choose whichever you want, but my recommendation is Magic Claw. --------------------------------------------------------- | ms08 Early Leveling Areas (lvl. 1-30) | --------------------------------------------------------- Here are the top rated training areas for magicians levels 1-30: Levels 1-8: Green Snails at Maple Island Levels 8-13: Henesys Hunting Ground 1 Levels 13-18: The Slime Tree (if you don't know the location, just ask someone in Ellinia) Levels 18-24/25: Pig Beach (if you don't know the location, ask someone in Lith Harbor) Levels 24/25-30: Kerning City PQ (there are guides on many websites telling you how to get in these and also how to do them) -------------------------------------------- | ms09 2nd Job Advancement | -------------------------------------------- Congratulations! Now that you're level 30 (or now that you've read down this far), you can make the choice for 2nd job advancement: Fire/Poison Wizard, Ice/Lightning Wizard, or Cleric. First of all, however, you must pass a simple test. Go talk to Grendel (Hines), and he will inform you of how much stronger you are (like you didn't already know), and how you are ready to get another job advancement. He will give you a letter, which you take to a map called "The Forest North of Ellinia." Once arriving there, you climb all the way to the top, and talk to the NPC at the top. He will take you to a hidden map where you go and collect 30 dark marbles. Upon doing this, talk to the old man in this map and he will give you "Proof of a Hero." Take this to Hines. Congrats on whichever job you chose! Didn't choose a job? That's partially what I'm going to help you with further on. ------------------------------------------------------------------------ | ms10 Fire/Poison Wizard Skills and Allocation | ------------------------------------------------------------------------ First of all, here are the skills: Passive Skills: MP Eater: - Prerequisites: None - Master Level: 20 - Description: With a certain chance of success the MP Eater skill Allows the mage to drain an enemys MP after using a magic attack. Every level adds to the chance and amount stolen. Will not work if the enemys MP is 0. Defensive skills: Teleport: - Prerequisites: None - Master Level: 20 - Description: Allows you to teleport using the arrow keys. Every level adds to the distance and decreases MP cost Meditation: -Prerequisites: MP Eater 3 -Master level: 20 -Description: Meditate for a bit to temporarily boost up the magic attack of party members around the area. Slow: -Prerequisites: Teleport 5 -Master Level: 20 -Description: Temporarily slows down opponents around you. Can't use it on them twice at once, and it affects only 6 enemies at a time. Offensive skills: Fire Arrow: -Prerequisites: none -Master Level: 30 -Description: Create a firearrow with the power of magic, and fire it at an enemy. Applies 1.5 times the damage to ice-based enemies, while fire-based enemies recieve half damage, if that. -Poison Breath: -Prerequisites: none -Master Level: 30 -Description: Creates a poisonous water bubble, and shoots it at an enemy. The enemy gets temporarly poisoned with a set success rate. And here's the recommended path: Lvl 30: MP Eater or Teleport - 1 Lvl 31: Teleport (or MP Eater if you did Teleport at L30) - 1, Fire Arrow - 2 Lvl 32: Fire Arrow - 3 Lvl 33: Fire Arrow - 3 Lvl 34: Fire Arrow - 3 Lvl 35: Fire Arrow - 3 Lvl 36: Fire Arrow - 3 Lvl 37: Fire Arrow - 3 Lvl 38: Fire Arrow - 3 Lvl 39: Fire Arrow - 3 Lvl 40: Fire Arrow - 3 Lvl 41: Fire Arrow - 1 (Maxed), MP Eater - 2 Lvl 42: Meditate - 3 Lvl 43: Meditate - 3 Lvl 44: Meditate - 3 Lvl 45: Meditate - 3 Lvl 46: Meditate - 3 Lvl 47: Meditate - 3 Lvl 48: Meditate - 2 (Maxed), Teleport - 1 Lvl 49: Teleport - 3 Lvl 50: Slow - 3 Lvl 51: Slow - 3 Lvl 52: Slow - 3 Lvl 53: Slow - 3 Lvl 54: Slow - 3 Lvl 55: Slow - 3 Lvl 56: Slow - 2 (Maxed), Teleport - 1 Lvl 57: Teleport - 3 Lvl 58: Teleport - 3 Lvl 59: Teleport - 3 Lvl 60: Teleport - 3 Lvl 61: Teleport - 2 (Maxed), MP Eater - 1 Lvl 62: MP Eater - 3 Lvl 63: MP Eater - 3 Lvl 64: MP Eater - 3 Lvl 65: MP Eater - 3 Lvl 66: MP Eater - 3 Lvl 67: MP Eater - 1 (Maxed), Poison - 2 Lvl 68: Poison - 3 Lvl 69: Poison - 3 Lvl 70: Poison - 3 Please remember, it is YOUR character. This is just the most common setup I could find. --------------------------------------------------- | ms11 Cleric Skills and Allocation | --------------------------------------------------- The skills: Passive Skills: MP Eater: - Prerequisites: None - Master Level: 20 - Description: With a certain chance of success the MP Eater skill Allows the mage to drain an enemys MP after using a magic attack. Every level adds to the chance and amount stolen. Will not work if the enemys MP is 0. Defensive Skills: Teleport: - Prerequisites: None - Master Level: 20 - Description: Allows you to teleport using the arrow keys. Every level adds to the distance and decreases MP cost Heal: - Prerequisites: None - Master Level: 30 - Description: Heals all party members in the vacinity. Also damages undead. The higher the level the more healed Invincible: - Prerequisites: Heal 5 - Master Level: 20 - Description: Temporarily decreases the amount of Weapon damage taken by a percentage. Bless: - Prerequisites: Invincible 5 - Master Level: 20 - Description: Increases Weapon Defense, Magic Defense, Avoidability, and the Accuracy for Weapon Attacks. Offensive Skills: Holy Arrow: - Prerequisites: None - Master Level: 30 - Description: Fires a Holy Arrow that deals major damage to undead and evil creatures. Suggested Path: Though in the end it doesnt really matter beacause you will gain enough SP to learn every single skill and master it you do need to at least know the best way to level them up. This does not include Teleport as it is a useless skill. The build: Lvl 30: Heal - 1 Lvl 31: Heal - 3 Lvl 32: Heal - 3 Lvl 33: Heal - 3 Lvl 34: Heal - 3 Lvl 35: Heal - 3 Lvl 36: Heal - 3 Lvl 37: Heal - 3 Lvl 38: Heal - 3 Lvl 39: Heal - 3 Lvl 40: Heal - 2 (Maxed), Holy Arrow - 1 Lvl 41: Holy Arrow - 3 Lvl 42: Holy Arrow - 3 Lvl 43: Holy Arrow - 3 Lvl 44: Holy Arrow - 3 Lvl 45: Holy Arrow - 3 Lvl 46: Holy Arrow - 3 Lvl 47: Holy Arrow - 3 Lvl 48: Holy Arrow - 3 Lvl 49: Holy Arrow - 3 Lvl 50: Holy Arrow - 2 (Maxed), Invincible - 1 Lvl 51: Invincible - 3 Lvl 52: Invincible - 3 Lvl 53: Invincible - 3 Lvl 54: Invincible - 3 Lvl 55: Invincible - 3 Lvl 56: Invincible - 3 Lvl 57: Invincible - 1 (Maxed), Bless - 2 Lvl 58: Bless - 3 Lvl 59: Bless - 3 Lvl 60: Bless - 3 Lvl 61: Bless - 3 Lvl 62: Bless - 3 Lvl 63: Bless - 3 (Maxed) Lvl 64: MP Eater - 3 Lvl 65: MP Eater - 3 Lvl 66: MP Eater - 3 Lvl 67: MP Eater - 3 Lvl 68: MP Eater - 3 Lvl 69: MP Eater - 3 Lvl 70: MP Eater - 2 (Maxed), Teleport - 1 Please remember, it is YOUR character. This is just the most common setup I could find. ----------------------------------------- | ms12 Contact Information | ----------------------------------------- Got any questions? Wanna help me add a Frequently Asked Questions portion to my guide? Got some corrections for me? Need my permission to host my guide? E-Mail me at: Glarbage@gmail.com I will respond in a few days, if not immediately. ----------------------- | ms13 Credits | ----------------------- As of now, the credits are very limited, but they are as follows: Glarbage (Joey Williamson) - myself, for writing this guide Hidden-Street.net, for hosting this guide and most of all... YOU!!! For reading my guide! Thanks! -------------------------------- | ms14 Coming Soon | -------------------------------- Coming within the next few updates: A Lightning Wizard Build That's all, as far as I can recall... ----------------------------------------------------------------------------------------------------------------------------------- Copyright Joey Williamson 2006. May not be hosted without advance consent of the author.