--------------------------------------------------------------------------------------------------- _________________________ General Party Quest Guide _________________________ --------------------------------------------------------------------------------------------------- _____________________________________ Contents 1.0.1: What is Party Quest? 1.0.2: How to get into a party 1.0.3: How to get in the quest 1.0.4: 1st stage 1.0.5: 2nd stage 1.0.6: 3rd stage 1.0.7: 4th stage 1.0.8: Last (5th) stage 1.0.9: Bonus and Exit 1.1.0: Rewards 1.1.1: Rushing, Scouting, Tracking and Hogging 1.1.2: Try to... 1.1.3: You noob...! 1.1.4: PQ in a nutshell 1.1.5: General Tips and Tricks 1.1.6: Version History 2.0.1: Contacting _____________________________________ --------------------------------------------------------------------------------------------------- __________________________ 1.0.1 What is Party Quest? __________________________ --------------------------------------------------------------------------------------------------- Party Quest, or PQ, is a quest that many people flock to in order to get mass-experience gain. It is a very good way to get rare items and upgrade scrolls, as well as healing items (for more information, see the Rewards section (1.1.2)) that would otherwise cost you a couple thousand mesos. The prizes are also quite valuable, so you can sell them if you don't need them. It is started at Kerning City in Victoria Island, near the left-bottom corner. You will notice that a good many people are there in many channels. Finding a deserted channel is near-impossible, unless you log in at 2 or 3am (By American standards). Only one party can go in at once. By 'party', I mean group of 4 people who are between the levels 21 and 30. Because of this, many people are waiting at the sewers, so if you do not have a fast computer, just level the normal way. You will lag, and no-one likes lagging. NOTE: There is also a Party Quest in Ludibrium for lv35s - 50s. --------------------------------------------------------------------------------------------------- ______________________________ 1.0.2: How to get into a party ______________________________ --------------------------------------------------------------------------------------------------- To create a new party, you have to press 'R' and click on the party tab, then click Create to make one. Then you can either copy down a character's name, press Invite and type their name to send an quick invitation. If someone is causing trouble in the party, just highlight their name and press Banish to expel them. If you wish to leave your party, just open the party window and press Leave. NOTE: If you are the leader and you leave, the party is immediately disbanded. Or if you wish to join a party, not be leader, go to a channel where someone is saying '2/1 slot(s) left for PQ' and respond 'ME!' or 'looking 4 pq' and you will most likely get the invitation. Mages, Bowmen and Sins tend to get in most often, whilst Warriors and Bandits are less likely to get in, due to their near uselessness. Stating your level and class is a good idea. If you are level 23 and under, perhaps it wouldn't be a good idea. Mages are always good, and high-level bowmen. Everyone likes level 28-30s, so go forward and say so if you are. If you are a Sin, say what stars you throw too. --------------------------------------------------------------------------------------------------- ________________________________ 1.0.3: How to get into the quest ________________________________ --------------------------------------------------------------------------------------------------- To get into the quest, the leader must click on Lakelis when the quest is empty. But other parties are also trying to get in, so be prepared for some competition if you are the leader. Click casually in case the inside party comes out early, but don't wear yourself out. Have your parties notify you when the inner party is in the Bonus stage, or the Exit, or out in Kerning City. When this happens, the leader should click like mad. If your party continues to bother you, just ignore them and continue clicking. With a bit of luck, the screen will fade out as if you entered another area and you'll appear in... --------------------------------------------------------------------------------------------------- ________________ 1.0.4: 1st Stage ________________ --------------------------------------------------------------------------------------------------- __________________________________________________________________________ | | | | | | | | | | | | | | | | | | | | | | | __ | | | | | ____ | \ \_______ | | | ___ | | / / | \________\ | | | ________/ / | | ___________/ / | | | | /__________/ | | /______________/ | | | | | | | __ | | | | \ \__________ | ________ | | | \___________\ | |_______| ________ | | | | |_______| ___ | | | | ______/ _/ | | | _____ | /_______/ | | | \___/ | ________________________ | | | | \__________________ \___ | | | __ __ | \___ \__ | | | \ \______/ / | \_______\ | | | \________/ | | | | | ______ __ | | | ________ | \____/ ________/ / | | | |________| | /_________/ | | | | | | | ___________ | | | | | ______ | | ___|_ ______ | | | / \ | | \__ \ | || | | | | | | \ \ | || | | | | | | \ \ CCC | PPP || | | | NNNN | | | \ \____ CCC | PPP || | | | NNNN | | \______\ CCC | PPP || |_|_|______|_|_____________________________________________________________| Key - N = Nella C = Cloto P = Portal This is my poor rendition of the 1st stage, at least to my memory. The solidish shapes are solid platforms, the vertical lines are vines and the letters are explained above. Basically... MEMBER The members must go and talk to Cloto and receive their question, then collect coupons equal to the answer of the question from the Ligators on the platforms. The Ligators have around 800 health and reduced avoidability. The questions and the answer are stated below, from smallest to largest. NOTE: The Ligators have a 99% chance of dropping coupons. Question Answer Minimum level for the mage's 1st job advancement 8 Minimum level for the warrior's/bowman's/thief's 1st job advancement 10 Amount of experience it takes to get from level 1 to 2 15 Minimum INT needed for the 1st mage to advancement 20 Minimum DEX needed for the 1st thief/bowman advancement 25 Minimum STR needed for the 1st warrior advancement 35 Mages should have no trouble taking out the Ligators one-by-one. Bowmen should find it moderately easy, whilst Thieves find it tedious and difficult at times. Lv 28 + members should all find it simple, no matter what the class. Tough, but if everyone helps (including the leader), it should be quite possible. Once you have all your coupons (no more, no less), talk to Cloto to receive a yellow Pass which should be dropped and handed to the leader. Remember, when you are done, help others. LEADER The leader has to wait on the other members to collect their coupons from the Ligators. He/she then collects the passes and once all 3 (2 if one member dies) passes are within his/her grasp, he/she talks to Cloto. Everyone receives 100 exp and the portal opens to... --------------------------------------------------------------------------------------------------- _______________ 1.0.5 2nd Stage _______________ --------------------------------------------------------------------------------------------------- _________________________________________________________________________ | | | | | | | ____________________________________________ | | |____________________________________________| | | | | | | | | | | | | | | | | | | | | | | | | __________________ ____________________ | | |__________________| |____________________| _________ | | | | | | | | | | | | | | NNN | | CCC | PPPP | | | NNN | | CCC | PPPP | | | NNN | | CCC | PPPP | | |_____________________________________________________________|________|__| Key - N = Nella C = Cloto P = Portal More of my questionable artwork. The solidy shapes are, once again, platforms. The lines are vines. MEMBER The members must choose a vine to climb on - any vine. Two members cannot be on the same vine. When all 3 members are on a separate vine each, then the leader snaps into work. If a huge 'WRONG' comes up, the have a memeber next to an empty vine move to that vine. Then have the leader work again. Go in 1 direction until, finally, a huge 'CLEAR' goes onto the screen. Proceed through the portal. LEADER The leader waits until the 3 members are on the vines, then clicks on Cloto to trigger a huge wood thing reading 'WRONG' or 'CLEAR' to come up. When the sign comes up 'WRONG', the leader clicks until a 'CLEAR' comes up and everyone gets 200 exp. --------------------------------------------------------------------------------------------------- _______________ 1.0.6 3rd Stage _______________ --------------------------------------------------------------------------------------------------- _________________________________________________________________________ | _________ | | 5 4 / _____ \ | | _______ _______ | /PPPPP\ | | | \_____/ \_____/ | |PPPPP| | | | 1 3 | |PPPPP| | | | ______ _______ | |PPPPP| | | | \____/ 2 \_____/ CCC | |PPPPP| | | | _______ CCC / ------- \ | | \_____/ CCC / \ | | ___ __/_______________\| | |_| / | | ___________/ | | / | | NNN / | | NNN / | | NNN / | |_________________________________________________________________________| Key - N = Nella C = Cloto P = Portal Again, this artwork is slightly sub-par (who am I kidding, it blows), but Nella is supposed to be at the far bottom left next to a slope. MEMBER This is slightly confusing. What you must do is jump on one of the platforms. You'll notice there are kittens on each platform. The numbers above refer to the number of kittens. Sorta like the 2nd stage, you have to jump on a possible platform. Let the person with the least hp go on platform 1. You should try every possibility. Use the standard numerical brute force format - 123, 124, 125, 134, 135, 145, 234, 235, 245, 345 If you don't get it, here are some step-bystep directions (but I would try to make sense of the above, it's easier then alt/tabbing like mad). Once all three members are on a separate platform each, the leader should click on Cloto. Format Changes 1,2,3 None 1,2,4 Person on 3 moves to 4 1,2,5 Person on 4 moves to 5 1,3,4 Person on 5 moves to 4, person on 2 moves to 3 1,3,5 Person on 4 moves to 5 1,4,5 Person on 3 moves to 4 2,3,4 Person on 1 moves to 2, person on 5 moves to 3 2,3,5 Person on 4 moves to 5 2,4,5 Person on 3 moves to 4 3,4,5 Person on 2 moves to 3 10 possibilities. You'l get it eventually. LEADER Wait until all three members are on, then click on Cloto, like the last time. You may also want to lead the group by calling out the sequence. 'WRONG' or 'CLEAR' will appear. When the giant 'CLEAR' appears, everyone gets 400 exp and the portal opens to... --------------------------------------------------------------------------------------------------- _______________ 1.0.7 4th Stage _______________ --------------------------------------------------------------------------------------------------- _____________________________________________________________________ | _ | | |1| | | -- -- ________ | | |2||3| CCC |PPPP| | | -- -- -- CCC |PPPP| | | |4| |5| |6| CCC |PPPP| | | ----------------------------------------| | ____| | | ____| | | -----|------- | | | |___ | | | |____ | | | |_______ | | | |______ | | | ---|--- | | NNN ____| | | NNN ___| | | NNN | | |---------------------------------------------------------------------| Key - 1,2,3,4,5,6 = Barrels P = Portal C = Cloto N = Nella This one seems a little better...but anyway, the boxy things are barrels, which will be explained later and the stair things are platforms, which you have to climb (you spawn near Nella). MEMBER Get up to the top first. Then choose a barrel (1, 2, 3) and hop on. You have to toggle your arrow keys a bit to be able to get up the barrels. Let the person with the lowest hp go on 1 again. You WILL need it. VERY similar to the last, but add a few to the list, which goes - 123,124,125,126,134,135,136,145,146,156,234,235,236,245,246,256,345,346,356,456 Confusing, huh? Make some sense of it by memorising it and having everyone stand on the barrels in order. Most people know it, so if you're unsure, you might be able to ask. If you're REALLY unlucky and are in a party of PQ newbies, then just remember your 6th grade maths classes on patterns. LEADER Wait until your party members are on a barrel, then click on Cloto (Deja Vu, anyone?). This may take longer, but again, a huge 'CLEAR' has to appear. If the combination is wrong, then the game will reinforce the fact with the trade mark 'WRONG'. When the 'CLEAR' finally comes, then everyone gets a juicy 800 exp and the portal opens for the final challenge... --------------------------------------------------------------------------------------------------- ________________ 1.0.8 Last Stage ________________ --------------------------------------------------------------------------------------------------- _________________________________________________________________ | | | | | NNN CCC | | | | NNN CCC | | | | NNN_________ __CCC____|________|_____| | ___________/ \_______________________| | |_| | | |_| | | |_| | | __|_|__ __________ | | \_____/ \_____|_|/ | | |_| | | WWW |_| | |____111________CURSE EYES x 3_____________________________|_|____| | | |_________________________________________________________________| | | | WWW | | __111_ ____ | | \____/ \__/ | | |_| | | |_| | | |_| WWW | |___________|_|_____J.R NECKIS x 6__________________________222___| |_________________________________________________________________| | | | ____ | | ____ \__/ ____ | | ____ \__/ \__/ ____ | | _______ \__/ \__/ WWW | | | |_| | __ _______________222___| | | |_| | / \ | |_| | | | |_| | _\__/ | |_| | | | |_| | ___/_____ | |_| | | | |_| | / \ | |_| | | | |_| | / \ | |_| | | | |_| | / o o \ | |_| | | | |_| | / \ | |_| | | | |_| | \ \_____/ / | |_| | | | |_| | \ / | |_| | | | |_| | \___________/ | |_| | ----------------------------------------------------------------- Key - N = Nella C = Cloto W = Warp Portals __ / \ _\__/ ___/_____ / \ / \ = KING SLIME! YAY! / o o \ / \ \ \_____/ / \ / \___________/ Really, that is the most hilarious rendition of a giant 'lv23 and below unit murderer' ever - the KING SLIME! the beams are platforms, the words represent how many monsters and the type of the fiend. The laddery things are, well...ladders. The clump next to Cloto is the unused portal. MEMBER Three words sum up your simple task. KILL, KILL, KILL! Simply put, obliterate the monsters on each of the 3 levels. The Jr Neckis are very easy - they now have 10 avoidability instead of 25. Thieves and mages should go straight for them. Warriors are pretty much no help on this level (sorry all) unless they are level 26/27ish and have a high amount of dexterity. They CAN kill the Neckis though (and maybe help with the Curse Eyes and even the King). When a monster dies, they drop a yellow thing you will recognise as the pass required for the 1st stage. The next section outlines what they are for. One more thing, you can't corner the monsters and kill them. For some reason Wizet hates cheap play and the monster won't drop a pass upon getting killed in a corner. You need ALL 10 PASSES to get your big reward, so if there is a cornered Jr Necki, wait for it to come out first. Have your leader get the dropped passes. Now, the big boss... NOTE: A new patch has made it so corner kills have a chance of dropping. KING SLIME HP = 8000 MP = 100 Wpn Atk = 130 Mgc Atk = 160 Wpn Def = 160 Mgc Def = 160 Speed = 0 Hit Cap = 140 Avd Cap = 10 Special Attack Tremor - Jumps up and deals extreme magic type (I think) damage to all within range Summon - Calls numerous smaller slimes (lv6) Separate - Splits into smaller slimes (lv6) upon death Wow. A whole section dedicated to this guy. He is a harsh fellow, dealing 200+ damage to even lv30s with his Tremor attack. Aside from that, he can barge into you like mad, as well as annihilate all who dare to solo him (well, not really). Mages are most effective, followed by Bowmen, then Rogues, and Warriors and Bandits. Mages will cleave this guy easily, and Bowmen are great supporters with Double Arrow. Thieves with good stars (Steely, Icicles, Tobis, Kumbi) with Lucky Seven are effective. Warriors can do some damage, but not much. Damage is usually 1-100, even if your status screen says otherwise. Mages HAVE TO use Magic Guard/Magic Armor to prevent being obliterated. Warriors have a less harsh time surviving. Eye of the Amazon is good for Archers, as you want to be as far away from this guy as possible. Same goes for Thieves and Keen Eyes. If you are low on Hp, get up the ladders and heal quick. Thieves can use Dark Sight to escape easily. Disorder does wonders to the King Slime. Some say it does nothing. I think damage goes up considerably. Iron Body and Magic Armor are so obviously a plus. Now, onto attacking him. Warrior/Bandit Use Iron Body (Warrior) and rush in with Power Strike/Disorder x 1, Double Stab. If you don't have Iron Body or you are a Bandit get ready to run or heal. When Mp runs out, attack normally as long as you can without going into 2 digit Hp amounts. Mages Slap on your favoured protection (Magic Armor/Magic Guard/Both) and experiment a bit. Stay as far away as possible and try Magic Claw/Energy Bolt (If you don't have it for some reason). If it doesn't hit, move a bit closer, because your casting range is just past his Tremor range. Keep on casting unless healing is required. Bowmen Hopefully your Passive skills (Blessing of Amazon, Eye of Amazon, Critical Shot) are close to maxed out. You might want to activate Focus in case that extra avoidability comes in handy. Follow the same guidelines as the mage - get on the very edge of your range (which should be long due to Eye of Amazon) and Double Arrow/Arrow Blow away. Heal when necessary. Thief Follow the Mage/Bowman guidelines - get on the very far edge of your throwing range and hurl away using Lucky Seven. Dark Sight when low on health will guarantee survival, so use it and flee to the laddertops for healing. After a while, he'll send out a signal with his antenna thing. Several small slimes (lv6, 50Hp) now appear and disrupt your attack wave for a few seconds. You should notice a few small platforms up the top. When the slime chases you to one side, climb up, jump to the other side and fall down so you can attack him from behind. When he dies, multiple slimes will pop up. Some people say that you shouldn't kill them because your prize becomes worse. I experimented by killing them against my party's will, and the received prizes were 5 gold ores, 3 diamond ores, Mana Elixir x 50, Screws. So no penalty for killing the slimes. --------------------------------------------------------------------------------------------------- ____________________ 1.0.9 Bonus and Exit ____________________ --------------------------------------------------------------------------------------------------- The bonus stage is filled with Green Mushrooms and HornED Mushrooms. I refuse to call them Horn(i). They are there for two purposes. One, to give that extra bit of experience people need to level up. Two, to give people a chance to show each other their rewards and talk about scouting and rushing. The Green Mushrooms give 26 exp and drop Pan Lid, a much sought after Common class shield. They also drop Green Mattys, which Magicians use at lv35 (very good seller) and lv 25 + 35 bowman armor. Zecos (lv40 spears) are a rarer drop, but can be sold for 140k+ to Spearmen. Horned Mushrooms give a good 35 exp and drop plenty of Warrior equipment, including Mithril Polearms, Cutluses and Zecos. A Brown Jester for Magicians, also dropped, is a sought after hat that puts up speed. Lv 35 bowmen hats and lv35 bandit hats too. I think the drop rate in the Bonus stage is higher than anywhere out in the world, because once my party found a Blue Polefeather Hat, a Cutlus and a Steel Halfglove in one Bonus. To get out of the bonus, click on Nella in the right hand bottom corner. If the leader leaves, everyone is expelled. You'll end up in a small map, known as the Exit. This is where you end up if you die during the party quest or if you leave via the Cash Shop or Nella. Click on Nella again to wind up anywhere in Kerning City. If you are the leader, this matters, because you want to repeat the Quest for more experience and rewards. To increase these chances, read the section about scouting and tracking. Don't take too long, because that is hogging, which is explained later on. --------------------------------------------------------------------------------------------------- _____________ 1.1.0 Rewards _____________ --------------------------------------------------------------------------------------------------- These are rewards received after the Last Stage in alphabetical order (or close to). Good, useful or valuable items will be outlined. Mineral Ores 8 Adamantium Ores 8 Bronze Ores 5 Gold Ores (valuable) 8 Mithril Ores 8 Orihalcon Ores 8 Silver Ores 8 Steel Ores (valuable) Jewel Ores 8 Amethyst Ores 8 Aquamarine Ores 3 Black Crystal Ores (valuable) 3 Diamond Ores (valuable) 8 Emerald Ores 8 Garnet Ores 8 Opal Ores 8 Sapphire Ores 8 Topaz Ores Usable Items 100 Red Potions 100 Orange Potions 70 White Potions (decent) 100 Blue Potions (decent) 15 Pure Waters 50 Mana Elixirs (decent) 10% Scroll for Overall Defense 10% Scroll for Topwear Defense 10% Scroll for Bottomwear Defense 10% Scroll for Glove Dexterity 10% Scroll for Helmet Defense 10% Scroll for Overall Dexterity (valuable) 10% Scroll for Topwear Dexterity 10% Scroll for Bottomwear Dexterity Equippable items Yellow Square Earrings (lv20) Weight Earrings (lv20) (needed for lv25 earring quest) Gold Ring Earrings (lv25) Red Cross Earrings (lv25) Lightning Earrings (lv30) Emerald Earrings (lv30) Star Earrings (lv30) Sapphire Earrings (lv35) (valuable) Green Bamboo Hat (lv25) (bowman + warrior find useful) Blue Bamboo Hat (lv25) (bowman + warrior find useful) Brown Bamboo Hat (lv25) (thief + magician find useful) Other 30 Screws (useful) --------------------------------------------------------------------------------------------------- _____________________________________________ 1.1.1 Rushing, Scouting, Tracking and Hogging _____________________________________________ --------------------------------------------------------------------------------------------------- The above terms will all have their own section for easy reading. RUSHING Rushing is when your party finishes and decides 'Let's PQ again!', which is 80% of the time. The best way to rush is through use of Scouting (See below) and a bit of Hogging (see below again). The Scout gives the all clear is when the leader clicks Nella. Everyone clicks Nella again quickly and then proceed to the sewers or stay hidden to prevent Tracking (again, see below). Hopefully, you'll have gotten in again and the outside parties are frustrated at your skilful return to the PQ. SCOUTING Scouting is a job anyone except the leader can do. If anyone needs to stock up on potions or needs to buy new gear, then they are 1st priority for scouting. Scouts should copy down names in case the party misses, and tells when they have all the names via party chat. Then they hide to prevent any tracking. TRACKING The miracle of '/find' is with you in this game. What is '/find', you ask. It is the ability to instantly locate anyone on your server, provided they are on the same channel as you. If you miss a PQ, but you saw someone disappear and got their name, press Return/Enter and type '/find *********' where ********* is the name of the person you saw disappear. If you're lucky, then it will come up with '********* is currently at <1st accompniment> <1st Stage>' and you have your track. Continue to track your victim. As she/he grows closer to the end of the quest, update your party. Tell the leader to start clicking hard a few minutes into the Last stage. Once the inner party reaches the Bonus Stage, yell out 'BONUS' through party chat and gently encourage your leader to click. Do not press for a response from the leader, as they are busy clicking. Don't keep screaming 'GO GO GO!', or he/she will become distracted. HOGGING This is basically being a loser and staying in Bonus for an extended period of time. People outside may whisper angry insults at you. If so, get out quick. You can hog for a while and suddenly go out to confuse trackers. This slightly improves your chances of Rushing. --------------------------------------------------------------------------------------------------- _______________ 1.1.2 Try to... _______________ --------------------------------------------------------------------------------------------------- MEMBER Encourage your leader when trying to get in. A morale boost never hurt anyone. Track as often as you can - so your chat screen is filled with the exclamation of location. Help others once you are finished with your pass. (1st Stage) .. Don't loot from others - KSing is OK, because you all get experience, but don't loot. (1st Stage) Co-operate with the others. (2nd, 3rd, 4th Stages) Help defeat the Curse Eyes - 4 people on 1 Curse Eye is VERY effective. (Last Stage) Team up against the King Slime - Everyone pitching in makes this boss much weaker. (Last Stage) Not to hog (Bonus) LEADER Click fast. Stay close to Lakelis, but stay behind NPCs (JM from tha Streetz) or people. Start killing Ligators once inside. (1st Stage) Co-ordinate everyone in the formations. (2nd, 3rd, 4th Stages) If you lag or don't click very fast, try to get someone else to be leader --------------------------------------------------------------------------------------------------- __________________ 1.1.3 You noob...! __________________ --------------------------------------------------------------------------------------------------- Don't get annoyed at people who can't kill or hit Ligators or can't help in the Last Stage. Just be positive and try even harder to make up for them. Getting angry only leads to bad morale - remember that if one person gets angry and leaves the party, the whole party is kicked out. Be friendly - just because they can't get in formation properly doesn't mean they aren't trying. Many people are on their 1st ever PQ, so don't stress. --------------------------------------------------------------------------------------------------- ______________________ 1.1.4 PQ in a nutshell ______________________ --------------------------------------------------------------------------------------------------- This is a lite version of the above stuffs (for people who know the basics of MS) MEMBER - Get into a party - Talk to Cloto - Kill Ligators until you get the required amount of tokens - Talk to Cloto again - Give Pass to leader - Go through portal - Jump on Vine - Try combinations until the portal opens - Go through portal - Go up the hill - Try combinations until the portal opens - Go through portal - Jump up the hill - Try combinations until the portal opens - Go through portal - Jump down - Kill the Evil Eyes - Take the portal - Jump/Climb down - Kill Jr. Neckis - Take portal - Climb down - Kill King Slime - Go up to Cloto - Talk to Cloto - Use Bonus as you wish - Repeat LEADER - Start a party - Get three characters - Get in - Start killing Ligators - Collect passes - Talk to Cloto - Go through portal - Talk to Cloto once members are on vines - Go through portal - Go up the hill - Talk to Cloto once members are on platforms - Go through portal - Jump up the hill - Talk to Cloto once members are on barrels - Go through portal - Jump down - Kill Evil Eyes - Collect Passes - Kill Jr. Neckis - Collect Passes - Kill King Slime - Collect Pass - Talk to Cloto - Talk to Cloto again - Use Bonus as you wish - Repeat --------------------------------------------------------------------------------------------------- _____________________________ 1.1.5 General Tips and Tricks _____________________________ --------------------------------------------------------------------------------------------------- Outside Once you're in a party, find somewhere remote and desolate and stay there. That way trackers can't find you. Crowd around you leader on the bottom step of the steps leading up to Lakelis. The leader won't be tracked, so your chances of getting in increase. 1st Stage There are some spots on the vines that the Ligators can reach - if you rest, choose somewhere without murderous crocodiles. The bottom is recommended. Attack together. There is one platform where the Ligators are especially abundant, and one person simply cannot compete (Above the lower-left one; it is a V shape). Keep killing even after you've finished - the coupons can be useful for others, but your main incentive is all that experience. 2nd Stage Go in a clockwise pattern. The first pattern you should try is top right, bottom right, bottom left because they are the three closest to the exit. 3rd Stage Have the person with the least Hp stand on platform 1 so they can have 20-30 sec of Hp regen. 4th Stage Toggle the left and right keys a bit to jump upwards. Teleporting works too (lv30 wizards) Have the person with the least Hp stand on barrel 1 so they can have 30-50 sec of Hp Regen. Last Stage Team up against the Curse Eyes and King Slime. Attack the Curse Eyes from one side so it takes a continuous stream of damage with no chance to recover. It paralyses them so they can't hurt you. Be careful against the King Slime - Attack from two sides so as to confuse it. Weaker people should attack the Neckis and skip the Curse Eyes - it's much safer. Various The weaker potions are more economic - 3 Red Potions heal 150 Hp, just like Orange Potions, but use up only 150 mesos. 10 mesos in your pocket. Every little thing counts, so save, save, save! If you can't hit anyone, try using the various stat increasing pots. They can be bought anywhere, and some monsters drop them. Warriors should try the Warrior and Sniper potions if they can't hit Ligators. Mages can try using the Magic potion, or the rarer Wizard potion dropped by Horned Mushrooms. Use pots whenever more than 1/2 your half is depleted. Same goes for Mp. Class Warrior Try and take on crowded places with Slash Blast and help lv21s - 24s with Power Strike in the 1st stage. You have more Hp restoration than others. Donate pots if others need em. Power Strike the King Slime as much as your meagre MP will allow. Also, you can massacre the Curse Eyes EASILY with Power Strike. Do it and save your party some trouble. Mage Use Magic Guard + Magic Armor on Stages 1 and last. This prevents death VERY well. Besides, Mp can be recovered. Try at hit the King Slime from as far away as possible. If you're lv30 with Teleport (good choice) then you can use it on the barrel stage. Spam Magic Claw. Seriously. Go crazy with it on the 1st and last stage. Use your flashlight range (triangular) to hit ligators. Archer Hit Slimey with skills as much as possible - Critical Shot increases damage and encourages knockbak which helps everybody. Use the little platforms - Jump behind Slimey. Then go crazy with AB or DS. Use your flashlight range well and spam Arrow Blow/Double Arrow. Stock up on whatever arrows/bolts you may need, and get bronzed projectiles if you can. Thief Dark Sight is good. Sins should go mad with Lucky Seven. BDits should just attack, like warriors. Sins should make use of their jump L7 in the 1st stage. If you have haste, use it (lv30). Don't use pots sparingly - spam em. Buy some good stars (30k - 5mil) and save some trouble. Never use Subis because they are SO WEAK. Try Kumbis or, if you have the cash, Snowballs or even Steelys. Recommended Equipment Basic Raggedy Capes are good because of the avoid. When you hit 26, get a White- bottom Boot from the FM or Henesys. Scroll it if you must (Jump or Speed, DEX is pointless). This adds a bit of speed. Thieves, if you have the money, should get an Attack Workglove. They cost a fortune, but are well worth it. About 50 mil for a 10 atk. Mages and Thieves should try to get a Mystic Shield or Wrist- guard (respectively). Starry Bandanas are fun, and add decent defence. Warrior Try Blue or Green Bamboo hats for an easier time. The Dark Master Sergeant is a good idea - it will defintely help strength. The Venon isn't THAT great a glove, but it's quite easy to get (lv15 quest). Mage Use whatever equipment is best for your level - don't bother skipping weapons yet. Right now, the cost is small, so go ahead and buy. The Wizard Staff/Wand identify you as a top- notch pqer (mages are always wanted) and increase your chance to get into a party. Bowman Not very exped in this field. The Battle Bow (lv25) increases chance to get in. Bennis Chainmail is a good idea. Savatas seem abundant in the FM (saw three in one channel) so try and find them. I really don't know why they're so common (the ice crystal quest?) but they just are. If you can't find one, stick with your Diros. Green Bamboo Hat is the best choice. You can use Blue if you want, but Green seems better. Thief Meba is required when you hit lv25. Not optional, REQUIRED. It throws faster. Use a Brown Bamboo Hat for better damage. Don't bother with the Sneak Set unless you HAVE to. Reason is: (1: It's fugly. And (2: I just plain don't like it. Just kidding. Get it if you want, personally I use the Pao Set. Saves a bit of cash. The Mischief is good, don't bother with the Wolfskin. Of course it's easy to make, but it's not worth it (unless you upgrade to dark). --------------------------------------------------------------------------------------------------- ______________________ 1.1.6: Version History ______________________ --------------------------------------------------------------------------------------------------- 1.0: Finished nearly all the guide - up to Rewards section 1.1: Woo...posted it... 1.2: It's on the site - but I received emails about problems, and I forgot this section entirely! 1.3: Added what you are reading now... 1.5 Hidden Street took down everything and revamped it - gave me time to remodel the guide. 2.0: Added PQ in a nutshell, more General Tips and Tricks 2.1: Added Recommended Equipment, revamped the rewards section --------------------------------------------------------------------------------------------------- __________________________ 2.0.1: Contact Information __________________________ --------------------------------------------------------------------------------------------------- This is copyright of TitanDA A.K.A. Alfred Yang. Do not copy, translate, steal or sell this guide. It is for personal use only. If anyone sees this guide on the internet without my permission then email me at the below email address. If you see any content mistakes (not grammar) email me. My characters are lordplasma2 and NightRequiem (Both are frequently active whenever), so if you wish to talk about this guide or ask me anything, whisper to me ingame (on Bera Server - MapleGlobal only). I don't play any others as of May 2006 (Scania used to, but got boring - Lv 60-70 is worst lvling time). Whisper to lordplasma2 or NightRequiem. Email me at cheeseball341@hotmail.com Peace out, all! Copyright Alfred Yang 2006 ---------------------------------------------------------------------------------------------------