Ludibrium Party Quest Guide 2nd Accompaniment Brian Gordon Updated 3/14/2006 =============================================================================== Table of Contents s1 =============================================================================== s1. Table of Contents s2. About this PQ s3. Getting In s4. The Quest s5. The Boss s6. Exiting =============================================================================== About this PQ s2 =============================================================================== So you want to PQ in Ludibrium... there are a lot of things you need to learn before you begin. First of all, you need to be at least level 35 to play the quest (and less than level 50). Because of this, I'll assume you're already very familiar with the Kerning City PQ, and use PQ terminology without explaining it (track, miss, etc). But there are a lot of very big changes from the Kerning City party quest. You now have a full hour to complete the quest, which means you'll be waiting to get in for a lot longer than before. If you miss, you'll be waiting another 45 minutes to try again. If your party doesn't have a track, you'll be waiting an hour and a half at least, assuming your party gets the track the first time another party gets in. Also, you need 6 party members this time around, 2 more than in Kerning. Lastly, the boss is much harder, and therefore the bonuses are much better. =============================================================================== Getting In s3 =============================================================================== If you're forming a party you should be aware that your party should consist mostly of level 40 players and up. You'll certainly have no problem if you invite a few 35-39 players to your party, but too many and you'll have trouble taking on the final boss. You should also be concerned with the diversity of the party. A high-Heal Cleric is very highly recommended - almost essential. Also, you need a Thief with Dark Sight (Assassin or Bandit) to complete the quest. Bowmen are very helpful on some levels but unneccessary. Warriors excel in this quest since most of the levels take place on small platforms. You need a mage with teleport also. If you're trying to get into a party, put on your best equips and go from channel to channel advertising your availability. Don't stay too long on each channel. Keep in mind that you'll have a much easier time getting in during weekdays (Monday - Thursday), during the early afternoon and late at night, EST. Also you'll have a much easier time if you play in a server other than Scania or Bera. Once in a party, ask for your party's track. If they don't have one and you're not prepared to wait a long while, don't hesitate to leave and search for another party. If they do have a track, check it. Once the other party is at stage 7, you need to start repeatedly checking your track (Also, the other party may die at stage 5; see below). Stage 8 will probably take awhile for them to finish, but once they get into A Crack on the Wall (the boss stage), your leader needs to start clicking the stop-sign. Only a few seconds after they leave the boss stage, the PQ will open! =============================================================================== The Quest s4 =============================================================================== Stage One- Move up and down the area, killing the black ratz. They've got a little more HP than usual. Each kill will net you one coupon. Give them to your leader, then have him talk to the red balloons NPC to open the portal to the next stage. Have 2 or 3 of your party members go through the portal. The rest, wait a moment. Stage Two- The 2 or 3 members who went through should go down to the second box. When they hit it, all the members you sent into Stage Two will be moved to the Tower's Trap. Basically it's just a mini-stage to do, but since you've got 3 or 4 other party members waiting to come through, you can do Stage Two and Tower's Trap simultaneously. Once the 2 or 3 have been taken to the Trap, the other members should go through the portal and beat Stage Two as usual. Both groups need to hit all the blue boxes they come across; each one will drop a coupon. You may need a Mage in the trap to teleport over to a difficult-to- reach box. When both groups are done, give all 15 tickets to the leader and have him talk to the orange balloons. Everyone go through the portal. Stage Three- Most of the boxes in this stage will spawn Bloctopus, which each drop a coupon when killed. Your party should split up. Half can go down and smash the boxes as they go. The bloctopus will fall down to the bottom area, where you can easily mob attack them. The other half should go up and kill all the bloctopus up there. Give all your coupons to the leader, who gives them to the yellow balloons. Go through the portal. Stage Four- When you reach this stage, everyone should drop down to the bottom. Then work your way up. When you reach a portal (the bottom and top portals don't do anything), mark that you went in by dropping 10 mesos or an item near the portal. Then go in. Inside it's completely dark and there are 1 or more monsters inside. The monsters are black so you can't see them, but every once in awhile they will open their eyes. You can only hit them when their eyes are open. Once you're done, leave through one of the portals in your room. Then if there are any more unmarked portals, do one of those rooms, otherwise go up to the balloons and wait for the rest of your party. Drop your coupons. The leader should click the lime-green balloons to open the portal. Everybody through. Stage Five- The thief should turn on Dark Sight and go down through the golems. There are several portals. He/she needs to go through each one and collect the passes in each room. Some contain more golems.. make sure you remain darksighted; the golems do 8k+ damage per hit. The rest of the party, go up. Again, mark the portals you go into. Two members should go through each portal. In every room, climb up and jump off the side of the rope onto the chests on the side of the room. The mage with teleport needs to take the top portal. Have him/her teleport (or Haste jump) up into the portal. In their room, they need to teleport directly down into their stage. Once everyone's done, they should drop their passes to their leader, and go through the portal. Stage Six- At this point, someone in your party will probably announce the order to noobies.. this is it: 133 221 333 123 111. Hit UP while standing on the numbered barrels in that order. At the top is a portal; use it. Stage Seven- Once in the next room, go down to the bottom. Someone in your party will be picked to kill ratz. Every time they kill a black ratz, a Rombard miniboss will spawn in the bottom area. A cleric should have no problem keeping you healed. After it takes a bit of damage it'll summon block golems.. just kill them all and after every Rombard kill, tell the guy who's up killing ratz to kill another one. Another Rombard will spawn. Be careful! Multiple rombards can spawn if the ratz-hunter kills more than 1 at a time, making it difficult to beat this stage. After all the coupons are collected, give them to your leader and go through the portal. Stage Eight- Like the Kerning PQ, but with nine boxes. This can get tedious and the #1 and #2 are coveted, although they're usually reliquished to the party newbie if they're too slow. This is an example of the order, if you don't remember: 12345 12346 12347 12348 12349 12356 12357 12358 12359 12367 12368 etc until you get the right combination. It can get confusing after 1 and 2 start moving, but you shouldn't have much trouble. =============================================================================== The Boss s5 =============================================================================== Have your archer/assassin kill the ratz on the platform so its pass drops right on the treasure chest. Alishar is summoned! Your cleric should start healing and not stop till the end of the battle; he can't take even 2 or 3 hits from the boss. Use skills to pour tons of damage on him; his health will get down in no time. After losing a bit of his health, he'll start summoning Chronos on you, which are a nuisance. Kill them quick so you can get back to Alishar, and if you're good, you can get him to the next summon-level before he summons more Chronos. The next summons he'll make are Platoon Chronos. These are bigger and take more damage before they go down, but your party should be able to hold its own. About this time, if too many of your party members have died, you'll start struggling. Alishar will constantly Seal you or Blind you, making it impossible to mob the Chronos or hit Alishar. You'll eventually make it to his last stage. He'll start summoning Master Chronos, which are a real bother at this point if you're fighting the battle on your own or with one other person. It's nearly impossible to get a hit on Alishar unless you're a Warrior. Eventually he'll go down. Let the leader pick up the keys he drops, and the leader will move you to Bonus. =============================================================================== Exiting s6 =============================================================================== You have one minute to get as much loot as you can. Hitting a box opens a cascade of mesos and items; DONT BOTHER WITH THEM unless you see a cape, earrings, or Dew (they're worth a couple k at NPC). After a minute, you're ejected into the conclusion stage. Go up the ladder and talk to Arturo to recieve your prize and be sent to Eos Tower 101st Floor. Some prizes include summon bags, elixers, ores, screws, scrolls, etc. The PQ should have netted you 40000-45000 exp total! Copyright 2006 Brian Gordon